I've got people trying to argue with me about game balance. These are people that think an attack that hits more targets and only needs to roll at least 3 on 2d6 is not OP, but an attack that hits one target for slightly more damage and needs to roll at least 7 is.


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in reply to @Twinkee's post:

"My wizard can only cast 9 levelled spells and infinite cantrips a day, while the fighter can swing his sword all day with no effect! My spells SHOULD be stronger!"

"You want them to end encounters in 1 go"

"Yeah!"

"And invalidate non-combat encounters"

"uh huh!"

"and how is that fair?"

"Because he can swing a sword all day!"