I'm writing Build Your Game Engine as a step-by-step guide for building your own (small) game engine from scratch in C++ using free and inexpensive tools. I'm releasing a new chapter every month for free right here on Cohost. 
- Chapter 1 - Getting started
- Chapter 2 - Writing a main loop
- Chapter 3 - Adding external dependencies
- Chapter 4 - Logging (Coming 2024-03-31, and available now on Ko-fi)
- Chapter 5 - Reflecting types at run-time (Coming 2024-04-28)
- Chapter 6 - ??? (Coming 2024-05-26)
