I knew this before and I know it today, but playing Armor Astir: Advent set in Eberron would be reason enough for me to read every Eberron book.

Mostly ttrpg stuff and a lil art.
I knew this before and I know it today, but playing Armor Astir: Advent set in Eberron would be reason enough for me to read every Eberron book.
It's a cool a setting and playing a warforged who had that spark of life and seeing all these other constructs being used for war would certainly make you Feel A Certain Way.
That's a blast from the past and I only now find out because Cohost didn't notify me about the @, but I do in fact stand by this.
And now it's even better because the final release of AA:A has multi-side rules that makes it a lot more adaptable to other power dynamics in the conflict beyond the big monolithic baddies and the scrappy multifarious underdogs (not to mention the fun you can have with the likewise new Generational Conflict rules, perhaps fleshing out both a Last War and Next War halves of things).