magical girls who are shut ins with symptom coded powers. the one with social anxiety gets invisibility, the one with bad dysphoria has shapechanging, so on. hikikomahou.

magical girls who are shut ins with symptom coded powers. the one with social anxiety gets invisibility, the one with bad dysphoria has shapechanging, so on. hikikomahou.
This post is a draft. It's not publicly visible, but you can send people links to it.
Recruiters in specific industries have long exploited this. In IT and tech there are slideshows for recruiters that used to openly circulate in the 20th century that were like "how to identify a prospective employee with Asperger's and why that's desirable" and there would be bullet points about how people on the spectrum are hard workers who are uncomfortable advocating for themselves and are easy to manipulate.
This is actually a core piece of the shift away from programming as a woman's job into the domain of dudebro sorts, that women had demands for things like "family time" and "bosses who aren't harrassers" and "more money" and the dudes they were replacing them with didn't have those issues.
That this coincided with the Reagan regime and financialization of the tech industry is no coincidence.
Mermeia was a holographic fantasy woman who existed within virtual reality as an erotic entertainer for users of mind evaporators and holoprojectors.
I was thinking a lot on the way to work this morning about how the language we use reinforces the ontology of consumerism. And how like, there is a consumerist ontology. It's the one we live under, where every action we take necessarily means the depletion of some abstract thing (often a constructed thing, which I'll get to in a second). The "consumption" of it. The catch-all phrase of "consuming media" that refers to everything from playing games to watching movies to reading books. Even though nothing is consumed there! Nothing was depleted! But because we so frequently use the word "consume" to describe this, the thing we "consumed" (which is just an experience we enjoyed) becomes a "product" that sombody else "owned." This justifies monetizing it, and it makes the unlicensed experience of it "theft." We're left with this idea that something has been stolen by our watching of a film or listening to of a song unlicensed, because we've been taught that this amounts to "consuming" something that belongs to someone else.