Unangbangkay

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Josh Tolentino | weeaboomer, Gamist
| work: RPG Site, Game Rant, Gamecritics | ex: Siliconera, Destructoid

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MOOMANiBE
@MOOMANiBE

if I were the type to have the patience for wiki editing genuinely the FL guide I'd make would be called "Where to find commonly needed items based on where you are in the game" and it would be framed like one of those spoiler-free adventure game guides where you open little categories based on your progression and it points you straight at what's a good option for you

IMO the biggest weakness of the FL wiki is that it's designed for information completionism which means unless you're super turbo endgame you ARE going to get spoiled trying to look up where to get a candle or some shit


Unangbangkay
@Unangbangkay

There are more point-and-click adventure games around now than there were in the widely remembered heyday of the genre, as are adventure games and other types of games that benefit similarly from an indirect, progress- and spoiler-sensitive approach to guides and information flow.

Irony: If you can ensure the system gives accurate information this is probably something you can program a chatbot-style hint interface for, maybe act like a discord buddy that played the game and knows your spoiler tolerances.


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in reply to @MOOMANiBE's post:

I would love this. I picked up the game a few months back after bouncing off it a few times over the last decade and it's really hard to get answers to questions like "pre-POSI and 90 watchful, where do I find a giant pile of cash for... things" that are "spite, in the underclay, the glim you get is proportionate to left over progress items" rather than "haha well you're gonna want to do top-tier expeditions. Here's some spoilers for cave of the nadir"

Hm, I might see a way to make this happen. That's a valid critique and I bet you could get some editors on-board with all the updates that would need to happen.

My experience with the FL wiki is that a really big thing that helps changes get made is Templates that make it easier. Which I could probably cook something up.

Do you have a good reference for somewhere that does it well? Doesn't have to be a Wiki per se.

So like I don't have an exact 1:1 due to FL's structure but my points of comparison are like this (which is based on a physical book where you used a highlighter to reveal clues) https://www.bbc.co.uk/programmes/articles/3TSZ3psCqh8BzYgW4mgT7kk/part-one-on-the-earth

and this https://steamcommunity.com/sharedfiles/filedetails/?id=2950057441

in that they both seek to limit explicit spoilers to people who "opt in" via dropdowns or other forms of sorting/obscuation.

The trick with this would be I think you'd have to organize it to some degree by game progression to avoid spoilers - to me the big thing here is avoiding stuff like railway locations just popping up uncensored all over the place, and I think that's not TOO hard if you could wall it off with stuff like"posi", "own a ship", "posi 2" or "stats at 200" or something like that - ways to find where a player is in the game's larger progression without specifically mentioning things that they might not prefer to find out.

I could probably think of a way to mock that up but I definitely don't have the energy rn with how much organizational stuff I've been doing at work, lol

My thought right now is to take the Item Grinding Guide pages, e.g. https://fallenlondon.wiki/wiki/Luminosity_Grinding_(Guide) arbitrarily. Those seem like they have a compatible structure to what you want. And then write a template that lets you wrap each bullet point in a show/hide thingy like the Hitchhiker's Guide.

Might even be possible to let users change a setting so for them, everything starts expanded instead of collapsed. For the end-game players who don't want extra clicks.