Having played a bit more of the new Doom + Doom 2 package after work. I'm downgrading my opinion from "strange announcement, but probably a significant improvement over the previous Bethesda version" to "eh. it's fine I guess. At least you can access the wad files to use elsewhere."
With the clusterfuck of the Mod system, it's hard to give them any benefit of the doubt for the rest of the package. They seem to have triangulated a very specific level of compatibility and (very real) UX improvement over dealing with sourceports, that is strangely exact. One that brings to mind Nintendo's "It's a fun creation tool that anyone can have fun with!" vs "DON'T THINK ABOUT HAVING UNAPPROVED FUN OUTSIDE OUR ENDORSED SYSTEMS!" dichotomy with Mario Maker.
An example of one of my minor nitpicks is the mouse control, which is "a bit off". But the counter to this is that it's authentic to the original. Which is true to my previous attempts to revisit Doom in its original form.
The only problem there is that several of my other nitpicks are that this version of doom is NOT authentic to the original:
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It's impossible to use the original controls for Doom. Note that I don't mean the original controls aren't the default. I mean the commands no longer exist in the menu to set it up.
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Boom/MBF compatibility seems to have been prioritised to the point that Boom/MBF-specific erroneous behaviours are introduced to the base game that weren't in the original.
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Huge crosshair that is useless.
7 out of 10. If you don't own Doom or Doom 2, you should buy them and play through a better modern source port. (or the original through DOSBox, that still comes with the download on steam)