I'm coming to the end of a couple of weeks away, so hoping to get stuck into some newer stuff when I get back. Otherwise, still a lot of Bombe and MC Eternal.
Bombe continues to impress. Though it's mostly devolved to "Watch the rules solve puzzles for you" and "Obtuse edge case blocks you." The tools exist for refining your rules and removing superfluous overspecific edge-cases from the set, but they are a bit clumsy and don't really reapply them to old puzzles when they should.
I played most of Chasing Static, which is a short (2 hours or so) first person horror game set in some sort of haunted zone with some light adventure/puzzle gaming. The story is fleshed out via "flashbacks" in a stop-motion style, similar to a slightly animated Obra Dinn. I've been interested in this game since release, But it was drawn to my attention again recently when I noticed it was extremely low on the Hardcore Gaming 101 Top 47k Games List for what seemed like a competent game. As for the game itself, it's fairly solid so far and creates a good atmosphere without annoying jumpscares. It's at it's most effective in the opening half hour, where the protagonist stops at a diner and interacts with a waitress. After that it becomes a bit fetch-questy. Although redundant solution items dispersed throughout the main areas of the game make it less linear and monotonous then such a game usually is. Unfortunately I've become stuck missing a key item in my game, and it could be literally anywhere. Without an effective guide (I can't find any outside the "Part 56 of 78" Youtube variety) I've hit a brick wall.
The highlight this week for me has been In Stars and Time, a JRPG with a timeloop theme. I started playing this at the start of the week and have been playing an hour or two every night since, I'm about 12 hours in (including some AFK time). The game is a fairly standard RPG plot, you (Siffrin) and your crew are on a quest to defeat an evil King who has frozen time in his home castle and threatens to end the world. There's a relatively straightforward, but fun, battle system with notable novelties of Rock-Paper-Scissors replacing elemental systems, and an emphasis of gifting turns to others. The main point of the game is the timeloop, essentially everytime Sifffrin dies, the game loops (either back to the start, or later, any previous save point). Sometimes puzzles require this, other times its a necessity due to being stuck in a dead end, other times it's an accident/comic set up. The game does a good job of making this interesting, altering scenes with your new knowledge and allowing you to quickly skip previously viewed scenes. I have a few minor quibbles, there are a couple of bugs with the loop logic, requiring you to reloop a few unnecessary times for some sidequests. The first run through is a tad verbose, which serves to build an interesting start area you want to return to, but at the time it's a little bit slow and frustrating. Overall though: Excellent, and I'm looking forward to seeing how it ends.
All Games Played
- MC Eternal: Good
- Bombe: GREAT (Notable)
- Chasing Static: OK
- In Stars and Time: GREAT (Notable)