suddenly thinking .. how fast do rooms load in game maker ? if its nearly instant this might give me an Idea . . .

i am unlimited trees. i make video games. i made a game called 'UNITRES Dreams' that is on newgrounds and itch.io for free. im working on other stuff now.
suddenly thinking .. how fast do rooms load in game maker ? if its nearly instant this might give me an Idea . . .
Does Anyone Know How to Port GameMaker Tile Maps Into Clickteam Fusion 2.5
or does anyone know if its possible to convret a gamemaker tilemap into a Tiled (the editor) file. LOL !
i started workin on the push sensors . .. but while it stops da player when they hit da wall , it doesnt Stop the player from walking Into the wall.... i have No Idea wat to do with the push sensors ... tryin 2 follow the physics guide i have No Idea wat they mean on how the push sensors work . . . . at this point im considerin not even bein accurate and doin something lazy with the push sensors but im not sure ..... i still need 2 think about it.
anywayz. i tried workin on improvin the physics and adding missing stuff to it and it works good now i think..... so i went onto workin on ceiling sensors ... but while it works with flat ceilings , it does Not work with sloped ceilings .... not only that , but it turns out i might need the push sensors so i can detect slopes from da side (cus when landing on steep slopes it cant detect the slopes usin da current method.... this includes ceiling slopes....)
anywayz. im a wee bit tired of programmin 4 today. LOL ! mayb later i can figure somethin out . . .
heres da code btw ... if any1 knows wat i should do let me know
https://pastebin.com/cDHrnYbe
https://pastebin.com/eTdJTk2w
btw here are da values for da variables :
wallSensor_width = 10; // wall sensor's horizontal radius
wallSensor_Radius = 0; // wall sensor's vertical radius
groundSensor_width = 9; // ground and ceiling sensor's horizontal radius
groundSensor_Radius = 19; // ground and ceiling sensor's vertical radius
ceilingSensor_width = 9; // ceiling sensor's horizontal radius
ceilingSensor_Radius = 19; // ceiling sensor's vertical radius
how did i make this box. woaw
after crying and sobbing all day , doing nothing but trying to figure out How to get 360 degree movement working .... ive Kind Of got it. it is Somewhat functional .... except not really. i put together some really really hacky and fucked up and disgusting code and this came out. it works alright .... without slope physics enabled .With Them enabled , it will sometimes break when tryin to go from one collision mode to another (like here where i am completely stuck in floor mode and can not go on the walls)
https://cdn.discordapp.com/attachments/790378439361429504/1153537010166939648/2023-09-18_20-28-44_-_Trim.mp4
i dont even think it has anythin to do with the slope physics , cus i think it also sometimes happens even Without slope physics ... so maybe my code is just evil. judge for urself ... witness my horrors that i have conjured from my mind. give advice if u wish .... i will put them in the "show more" part of this computer message