Verdevii

Local man fears for his life

Man, I dunno

18+, 24, Commissioner, All OC's are 19+


Twitter Pt. 1 (Yuck)
twitter.com/VradicalAD
Twitter Pt. 2 (Yucky)
twitter.com/@VRADical_

DieselBrain
@DieselBrain

Seeing YouTubers and gamers in general say things like “Lies of P is so close to fromsoft soulslikes that it borders on PLAGIARISM” drives me insane cuz these same folks would SHIT THEMSELVES if they saw the 90s arcade fighting game boom or all the “Doom-likes” after Doom hit the scene

Gamers are so fucking corpo-brained I that they’ll sick themselves on anything they see as competition for their favorite brand. I LOVE fromsoft and their games but I also want to see other devs take a crack at the action-RPG subgenre (aka soulslikes) and we can’t get that oh so important “originality” without giving devs room to be a lil derivative in some ways (also is it derivative or are these simply genre tropes/expectations?)

Also come on if no one else, not even fromsoft, is gonna make a bloodborne 2 despite everyone BEGGING for bloodborne 2, why the fuck are you gonna clutch your pearls when one dev says “fuck it, WE’LL make bloodborne 2”.


Welwraith
@Welwraith

If a game dev studio is able to create something similar to a beloved game to the point where it's nearly or is on par with what it's inspired by then like... good?? It's not plagiarism to wear your inspiration directly on your sleeve and to create something as a love letter to the genre or game. Creating something using something that lays out a solid framework as a template is just a good idea? How many games have used points, lives, crafting, survival, skill trees, stamina in their design? Not every game needs to reinvent the wheel, sometimes you can just take what works and make something good lol.


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in reply to @DieselBrain's post:

Funny enough, you can put this discussion in any type of game that has inspiration and is derivative from other types of games: Shovel Knight, Hollow Knight, The Messenger... Like dude, let the inspirations flow, nothing is strictly original.

I'd rather have more Immortal: Unchained-like failures trying to reach an interesting concept than letting FromSoft being the sole pillar of the action-RPG genre

Were there people somehow asleep for the last 40 years? Gaming has been "attack of the clones" since at least Double Dragon. As you alluded to, entire genres were started (or popularized) that way.

While it does get annoying to "separate the chaff from the wheat" so to speak, it's ultimately for the best that people are making these games, since even failed experiments contribute to lessons learned and ultimately develop the medium.