I have realised that I have very little time or patience for people who perfunctorily hate on the weapon degradation system in BotW and ESPECIALLY now in TotK. We've only just left tutorial town and we are so damn twisted with swords that the weapon degradation isn't actually keeping up we are constantly having to drop weapons to make room for shiny new ones that we can stick weird shit on. I would rather get that sweet double damage on break and pick up the weapons that enemies drop then have to just keep ditching perfectly good weapons to make room.
Also Vicas and I killed some black horriblins in hyrule castle during the initial main quest visit (utterly terrifying and thrilling at 4 hearts and OHKO territory lol) and they drop bits that give +22 attack to a weapon and if we just had that weapon forever then we would destroy the next like 5+ hours of the game. The degradation system lets the game reward you for fighting above your weight or sneaking into a later area with better weapon chests/drops without completely destroying any sense of challenge or progression. It's almost like, gasp, good game design.
Also saw this tweet hating on it that said that "Fromsoft have built a rep for the best rpg combat in the business without equipment degradation." Which. Uh. I'm sorry, that is just, like, wrong??? Souls games do have weapon durability??? It's also done worse than in BotW and TotK so lol lmao
