vectorpoem
@vectorpoem

as i get further into my third decade in game development i get more and more sentimental. photos of old teams, people i'll never meet who poured their talents into something long ago, can really get me feelin' melancholy. share your favs, if you like.

given how much early game developers had to struggle for even a bit of public credit, it feels rare to see a team photo make it onto the back of an actual box. but that's what happened with Zarth, a PC-88 game from 1984 i hadn't heard of before today. good job getting some recognition, team Zarth, wherever the hell yall are today.


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in reply to @vectorpoem's post:

not in game dev but totally get what you mean

mildly tangential but i found this 1985 interview with the two devs of the very influential game Thexder a good read. i hadn't really thought about how Thexder and Silpheed were the genesis of the Game Arts that became a major RPG producer in the '90s, nor the MD game Alisia Dragoon that i want to play soon (which features very chaotic, Thexder-like homing laser attacks).