Randomly happened on this 500 page book about making CD-i games, and I never been so tempted to learn about something that's completely impractical https://archive.org/details/mc-graw-hill-cd-i-designers-guide
Randomly happened on this 500 page book about making CD-i games, and I never been so tempted to learn about something that's completely impractical https://archive.org/details/mc-graw-hill-cd-i-designers-guide
how can i trust this is REALLY for the CD-i though... this book isn't NEARLY as green as i'd expect
no it actually is, it was Microware OS-9 and the realtime requirements were entirely centered around the 150kbit/sec stream of a 1x CD-ROM drive.
i mean during an incredibly low mental health period we spent our time reading through literally the green book, and so now we have unfortunately memorized many irrelevant facts about CD-I.
puts a big ol pin in this bc i have this pipe dream of making a port of laser lords
I am fully in support of this dream, but it IS playable in MAME now (or alternatively, you could start with the MAME driver as a base for reverse engineering).
Is it?? I didn't have any luck when I tried. Plus with a source port you'd only have to pirate I mean own the disc and not the CD-i bios
I need to play with it more myself, but as I understand it, MAME CD-i emulation is pretty good with the exception of DVC support. There is a video of Laser Lords running in MAME from a couple years/versions ago and RetroPals are currently working through the library via MAME, where they've already gotten Alice in Wonderland (which uses the same engine as Laser Lords) working.
I was able to get some other stuff working but Laser Lords would crash for me. Might be very build dependent.