Beancatte
@Beancatte
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amydentata
@amydentata

“Please nerf communism”



SAID THE CIA


Video-Game-King
@Video-Game-King

Does any of this feel a little...easy, for anyone else? In fact, it's a textbook case of interpassivity: we see an anecdote on social media about capitalism's inherent contradictions unfolding in Dwarf Fortress or communism's victory over capitalism taking place within Victoria 3, declare our own sympathy toward this, contenting ourselves on the inevitable victory of communism over capitalism, and then return to our lives in which we probably aren't doing much of anything to bring about capitalism's downfall, much less that inevitable victory of communism's. The crux of the matter is regardless of whatever happens within these games (which, we should keep in mind, are never neutral descriptions of reality), we're dealing with a world in which communism has yet to effect itself on a large scale at best, and suffered a resounding defeat over the course of the 20th century at worst. Confronting everything this would imply is gonna demand significantly more than social media posts could ever hope to contain.

To come at this from another angle: in the case of Victoria 3, the only reason we're able to impose communism on whichever nation we're leading - or at the very least, to passively let it develop on its own - is because we're not really bound by the systems and societies we interact with. We don't have to be bound by the ideologies these 19th century institutions impose on us if we don't want to be. (One has to imagine this as a fundamental limitation in what Paradox Interactive could design. They can't exactly send us back to the 19th century, after all.) Contrast this against Micaiah's arc in Fire Emblem: Radiant Dawn. She, too, wants to gain the power to reform corrupt systems that oppress the weak, but because she has to do so from within the world she hopes to change, she has to make various compromises over the course of the story that ultimately mold her into the kind of person who will unconsciously uphold the very systems she seeks to change. After all, she can't affect the change she wants without the power those systems offer her. This ends badly.


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in reply to @Beancatte's post:

if a feasibly accurate capitalism simulation's developers don't build all the shitty sieve-like harnesses and restrictions and caveats that try to force capitalism into a semi-livable system with the same amount of complexity that we have built up irl, the simulation devolves into the same kind of hellscape pretty much immediately. the dikes always overflow eventually and if you aren't constantly building it up the forces of capitalism will wash away everything and return to its base state

you pass laws, they work around them. you plug the loopholes, they start laundering overseas. you start to go after that too but oops fuck the enforcement agency is getting defunded due to lobbying pressure. ah shit you are having trouble winning elections, they are funding their friendly opponents. shit damn your whole party leadership is doing it now. ok you finally scraped together a good case... damn they got the courts. well better make some concessions on upper bracket tax rates so that--fuck they convinced half the population you eat babies for breakfast anyway. ok well can we at least nvm there's a coup

Yeah the material for how the cycle between welfare state and neoliberal hell would go writes itself almost. Harder but also even more exciting is writing how the actual breaking down the system and making a better world could go. Just what assumption changes could lead to happy communes, or anarchist free associations, or worker and consumer councils, or whatever vision of fully automated luxury gay space communism one wished...

i'm not sure how it could be written in a way that isn't a bittersweet wish fulfillment fantasy or just depressingly too real. our society treats humans as fungible and blends and tears apart communities as small as 2 just on the basis of needing jobs, even when it isn't actively and explicitly sending cops to murder them

remaking any society that still inevitably consists of about 30% natural fascists, unmaking a society that won't go down without killing as many as possible and salting the earth, and to a society that keeps said fascists from gaining influence or acting their natural selves, is an unsolved problem in political science. i couldn't write it, i'd feel like i was being moony or trite.

That is definitely the imagination problem posed here. How to balance the real pain - which must be acknowledged to try to lead those who don't understand it to empathy - with the hope and possibility. I will continue to experiment with it.

in reply to @Video-Game-King's post:

I’ve been in excruciating, debilitating pain for at least three years and had creeping mobility impairment for 25 years before that. Nothing is easy for me. I wouldn’t jump to conclusions about people’s offline lives based on their anticapitalist shitposts.