I don't want to lie or turn my Cohost into an outlet for venting, but dealing with creative differences in ones interpretation of the source material is exhausting. I don't think this is worth a full write up with my thoughts and feelings attached, as I'm very much leaning on having a fully fleshed out game with my own vision, before I want to talk about narrative details.
This does put strain on me on whether I should release a prologue demo, or wait until I have the whole thirteen chapters and epilogue finished, and gone through a rigorously review process of harsh edits. I'm going to give my best in making the game as well as I can, but I don't have any illusions its guranteed success or that it'd even be popular.
Currently I'm going through this tutorial series to pick up some GMS2 know-how to build the thing: https://www.youtube.com/watch?v=v59G1djKn5I&list=PLXV-vjyZiT4bG_P28SaFBR6NOTSZqH0pP
