you're supposed to find and knock over these things in both versions and in the remake they just blend right into the rest of the street since they're just a normal street sign instead of being a triangular and glowing gameplay doohickey
that explains why i had a hard time with this level in the remake despite not having a hard time with it when i was younger lmao.
but also annoying to find in the original tbh
my favorite version of this is Monster Hunter going from one of the easiest-to-read games visually I've ever played, to MH World where the maps are one big hideously-busy high-visual-noise HD graphics piece that requires a constant floating "GO HERE, THIS IS WHAT YOU'RE LOOKING FOR" light in front of you to be playable
buy I sure hope Wilds looks more like Rise than it does World, but the fan base has overwhelmingly spoken that what they want is more World so I'm not holding my breath
Even Mechwarrior managed to have this issue after 4 despite the fact you're in a mech full of sensors for IR, radar, magnetic anomaly, etc dust, leaves, camo paint etc. should not be obstructing my vision, and yet
Back in my day you'd paint your mech purple if you felt like it and it wouldn't matter because you're trying to conceal a fusion reactor covered in guns that runs so hot it'll kill you, the pilot, from guys with IR cameras
