• She/Her

18+ Only.
30 year old Transgirl furry anarchist who doesn't know what to do in life.
Dragonuki (Dragon-Tanuki) therian. ΘΔ
Equipment Supply Liason at CESA
(I transform into things people need)
Lots of dragon and yinglet sharing, plus some NSFW.
Plural but my headmate, Nidea, is shy so don't expect to see her much.
In a closed poly relationship.
name-color: #9320DC
A pink chocobo next to the words "Chocobo Ranch"


geometric
@geometric

ME: [putting a game on steam] waahhhhhh this sucks

ME: [4 years later when itch sales have long since dried up but i still get a deposit from valve every month because they actually show my game to new potential players] wahhhhhhh ok fine i like you


iamarat
@iamarat

If you're making games and putting them online ... GET THAT MONEY. Your work is worth something. Even if you don't value it, someone else will.

I played a couple of hours' worth of games from itch.io TODAY that were absolutely free -- and I'd have paid for them if it'd been an option. But they were just ... free.

Even if you think your game is only worth a "suggested contribution of $2," don't put up as free with a suggested contribution of $2. Sell it for $1.99. Actually get the money. If you think it's gonna decrease interest, release a demo for free (10 minutes of gameplay is about right), and then charge $4.99.

Sell on Steam too. Just hike up the Steam price so you get the same amount of money from both sources.


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in reply to @insertdisc5's post:

i don’t think they’re in conflict. it can simultaneously be in the best interest for an indie dev selling a game to put it on the storefront with the largest number of customers, and for there to be a number of people who are morally opposed to said storefront for a litany of reasons. the biggest storefront isn’t always the best storefront, but the average person doesn’t really care about what storefront is best, they just use what they already know and the vast majority of people know steam.

That's the main reason I don't use it either. I guess just because Steam is so much bigger it also has WAY more people who are hostile to queer themed games. I don't think I could stomach the sort of harassment I've seen on there, whereas Itch has been very welcoming and receptive to my work.

Maybe it would be worth it for a bigger project, but... it just seems really frightening. :/

Good to know it's not just me!

It's important to factor in mental and physical damage when doing this kind of cost-benefit analysis. Cohost, Itch, and a very few Discords are currently my only online spaces as I tend not to do well online in general.

I do hope at some point to come up with a solution that works for me. Perhaps one day I'll be able to pay someone who can handle online social situations to act as a buffer between me and the digital world....

Is there a, like, Steam equivalent for TTRPGs? I'm planning on launching my TTRPG on itch but mainly because i don't know of other spots for indie TTRPGs and i don't want to kickstarter it.

i would've bought ISAT on itch.io, but i spent 10 minutes trying to find it there and couldn't (so instead didn't buy it). all i saw was the manual and wallpapers.

if that's the experience others are having as well then that probably is skewing things