ME: [putting a game on steam] waahhhhhh this sucks
ME: [4 years later when itch sales have long since dried up but i still get a deposit from valve every month because they actually show my game to new potential players] wahhhhhhh ok fine i like you
If you're making games and putting them online ... GET THAT MONEY. Your work is worth something. Even if you don't value it, someone else will.
I played a couple of hours' worth of games from itch.io TODAY that were absolutely free -- and I'd have paid for them if it'd been an option. But they were just ... free.
Even if you think your game is only worth a "suggested contribution of $2," don't put up as free with a suggested contribution of $2. Sell it for $1.99. Actually get the money. If you think it's gonna decrease interest, release a demo for free (10 minutes of gameplay is about right), and then charge $4.99.
Sell on Steam too. Just hike up the Steam price so you get the same amount of money from both sources.
