I interviewed indie adventure dev Cosmic Void today on the launch of their latest pixel art adventure, Twilight Oracle -- https://www.gamedeveloper.com/art/creating-the-surreal-style-of-twilight-oracle
We talked pixel art, visual dev, and crafting puzzles that read well to players in fantastical environments. Ever since learning some pixel art myself (and making a few more small games in the style), I've gotten stoked to chat up other artists and designers about using the style and doing effective visual dev! This was really fun and they were very gracious with their answers.