I promise, I do NOT think everything is about me. But it has been wild to be a game design lecturer this week.
With the many pain points and wild potential pitfalls brought up by developers this week, I don't feel like I can recommend the engine to my students in good conscience. These are brand new developers in most cases, making their first interactive works (many are already accomplished sound designers, composers, and musicians), and I don't want to send them down a doomed path, particularly as the best thing about Unity—its community—seems poised to dry up. Developers are furious for good reason, and it's reasonable to expect more folks to ride over to greener pastures at Unreal and Godot. I'm going to obviously need to transfer my own skills to a new engine so I can effectively teach my students and guide them on their first steps.
