Xuelder

Indie Game/Narrative Designer

Tech Warlock

Weird dude who makes weird things.

Part of the Swamp, Part of the Krewe


Itch 🕹️
xuelder.itch.io/

danielleri
@danielleri

I promise, I do NOT think everything is about me. But it has been wild to be a game design lecturer this week.

With the many pain points and wild potential pitfalls brought up by developers this week, I don't feel like I can recommend the engine to my students in good conscience. These are brand new developers in most cases, making their first interactive works (many are already accomplished sound designers, composers, and musicians), and I don't want to send them down a doomed path, particularly as the best thing about Unity—its community—seems poised to dry up. Developers are furious for good reason, and it's reasonable to expect more folks to ride over to greener pastures at Unreal and Godot. I'm going to obviously need to transfer my own skills to a new engine so I can effectively teach my students and guide them on their first steps.

You can read the whole thing here.


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in reply to @danielleri's post:

Yeah this is 100% valid. I only teach game dev as a kind of aside at the middle/high school level, and I'm counting myself lucky that my students have been too young to have been building the program around Unity.

I'm picking up some Godot experience currently and it looks like a good way forward for student and non-console indie work, at the very least. Commercial engines for cheap has been a good run while it lasted but there are a ton of low-budget-or-free alternatives out there for non-AAA work.