instantly passing on someone on a dating site because they said their favourite game was FF13 π

bi, trans, poly π³οΈβπ
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will either use way too many words or say absolutely nothing
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host of quiz nights & games tournaments
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have agoraphobia & anxiety (as well as sleep problems, caffeine addiction, depression, some undiagnosed stuff...)
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UK-based (unfortunately)
instantly passing on someone on a dating site because they said their favourite game was FF13 π
Wait wait. What's your favorite Final Fantasy as a dating site question? Have I been on the wrong dating site?
Just favourite game in general! OKCupid has a potential question that's, like, favourite games/films/books/etc.
I've tried, I really have! I wanted to enjoy FF13 because one of my friends loves it, but it's just... iunno, it's a mediocre management sim. It always feels like only the team composition matters and every other decision is irrelevant, and there are some absolutely awful parts to that game (mostly regarding character/plot, but also most of the Eidolon fights)
I ended up getting to... the rescue mission on the ship? Just past the first fight with the actual big-bad? Like, that's a lot of hours of trying to like something and it never quite got beyond tolerable for me.
I keep hoping they'll release 13 on a modern console with the sorts of QOL adjustments that other older FF games get. It needs those a lot - combat is just generally longer and harder than it needs to be, and considering the linearity of the game that's a real bad thing. Re: characters and plot I feel like it succeeds tremendously if you look at the mission statement of the game as an exploration of all of the various ways we humans react emotionally when contemplating our inevitable and fast-approaching death. Kinda like The Berghers of Calais in videogame form. I like that a lot and so I find it easy to glide past a lot of the messiness of the plot, and find characters easy to forgive for being total trainwrecks - it's very human to be a total trainwreck when you're gonna die soon and there's nothing you can do about it, y'know? But it's not for everyone.
Mm, I can see that for sure. I guess it's that line between, like, good and enjoyable for me - I can appreciate a lot of what it does, but that doesn't make it a fun experience. Also definitely agree on the QoL stuff, it was so close in so many places but there are just a few too many major flaws that bring it down imo. Just making actions feel like they're a little more important in combat compared to the job system would go a long way, I think.
Funny, my way of fixing combat would be just let me automate actions entirely so I don't have the unpleasant experience of playing a game that is basically single-player raid leader but still somehow having to press an order of magnitude more buttons per second than a regular RPG.
I can see that too, although I'd probably not enjoy that much - it still feels like it'd just end up in that bad management sim kinda place, where you set up your roles in advance and then just watch the fights play themselves. That said, that might just be a personal thing, I feel like speeding it up wouldn't make it better so much as get through the bad system faster.