I'm realising that I care way too much about dodging spoilers in cases where I'd probably enjoy things more with them.
As just a quick selection, I've been desperately avoiding any and all information on Octopath Traveler, Fire Emblem Three Houses, Final Fantasy XIV, Pokemon Legends Arceus, and probably a whole lot more that I'm not remembering right now. And sure, some of those are probably way better knowing nothing, but there are definitely games and anime I've got into recently where knowing a little bit about it in advance enhanced my experience - nothing makes that more obvious than rewatching shows with people and knowing exactly what's worth saying and what isn't.
To use an old example -- and I won't use the spoiler tag for the whole post here, but spoilers for 2009 anime if you haven't seen Haruhi Suzumiya, I guess -- I recently got people into Haruhi by telling them the basic premise of the show: "It's about a girl who's basically a god, but she doesn't know it, and the people around her are trying to stop her from changing the world unknowingly." That cuts out a lot of the context of the show, and I think that's an important part of 'good spoilers', in that you don't want to remove the impact of key moments, but it also isn't just a way to draw people into the show. A description like the one for Haruhi also provides some context to the early parts of the show: her introduction being as ridiculous as it is has more of an impact with the context that she is part of something bigger, that the adventure she's seeking surrounds her and she can absolutely never find out about it.
Meanwhile, friends will talk about even the most basic of things in games - new Pokemon added in Arceus, upcoming dungeons in FF14, and so on - and I'll get frustrated and desperately try to avoid those conversations in case of being spoiled. And that's a habit I really want to get past, because in some cases, I think spoilers can be a good thing.
