I’m Ruby。 I’m roughly 20 apples tall
ルビーです。背がりんごを20つぐらいです。

I drew my profile pic and banner. The gameplay in the banner is from dragon quest 1 for game boy that I recorded myself.


Mysterium238
@Mysterium238

While I feel quite bad for future generations of players that will inevitably suckered into buying subscription services, endless reprints of books with tweaked rule sets, merchandise, and microtransactions on WotC's official tabletop RPG, I'm glad the hobby is relatively independent of what any company does, much more so than something like Magic the Gathering. Nothing WotC can do will ruin the game for anyone willing to pirate a PDF of the player's handbook and use a little imagination.

The article's claim that any dungeon master needs to buy the player's handbook, the monster manual, and the dungeon master's guide is completely ridiculous. You can find the stats to monsters online on a whole host of websites, and the DMG is basically just advice and little minigames. You're probably better off taking inspiration from it at best, and house-ruling things like chases. No wonder 5e is having a dungeon master shortage if DMs are expected to shell out so much cash, as well as host a game a lot of the time.


kukkurovaca
@kukkurovaca

Incidentally: Nobody will sell me glasses like this.


YuushaRuby
@YuushaRuby

It’s funny because the way I play DND is I glanced at the rule book one time and then I have my players roll stuff based on how funny it is to me, I’ve been running the same campaign for two years

Edit: worth mentioning I’ve never paid for anything DND related


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in reply to @Mysterium238's post:

I really hope so. I started trying a bunch of other RPGs after the OneD&D announcement, and the realization that WotC was never going to make a 6th edition. They're just going to keep tweaking and adding to 5e for as long as it's profitable.

The DM shortage is also caused by the complete lack of DM support. I've heard of so many people burning out trying to DM 5e. Everything is "ask your DM" or "the DM should come up with something to fix this obvious oversight". The premade adventures are no different. The amount of people I've talked to that started Rime of the Frostmaiden that got 3 sessions in before the DM gave up because the book was lacking important information and was layed out awfully. There are so many better systems to run for whatever type of game you want to run. It just sucks that it's hard to put together games for other systems because a lot of players want 5e.

I personally don't like 5e, it just doesn't do anything I want. It isn't loose enough to just RP doing cool/funny shit with my friends (like a Forged in the Dark system) nor does it have enough customisation and crunch (like Pathfinder 2e). We're trying to finish a Rime campaign now and it's likely our groups' final 5e campaign and none of us are sad. We're already running a parallel PF2e campaign and we're all enjoying it. With Foundry and the module for the Adventure Path the DM is basically just needing to read a session ahead and make some light notes for herself.

I'm really hoping Hasbro trying to squeeze all the money out of D&D drive players to other systems. It'll be much healthier for the TTRPG hobby as a whole.

My group just recently finished RotF, and we managed to skip a huge section of the book. According to the DM--it was his first time DMing--the book also doesn't really provide much of a framework for an ending.

in reply to @MxSelfDestruct's post: