I’m Ruby。 I’m roughly 20 apples tall
ルビーです。背がりんごを20つぐらいです。

I drew my profile pic and banner. The gameplay in the banner is from dragon quest 1 for game boy that I recorded myself.


I'm especially interested in the crazy shit you see in STG. I'd say I'm a pretty good illustrator, but I'm not very good at pixel art yet. I do have a newfound passion in making shooting games and I'd like to make one with stuff more akin to the crazy machines and ships you see in the classics (R-Type, Strikers, Gradius, Parodius, Raiden, etc.)

I have never tried even regular style drawing a spaceship,a robot, an alien, or what have you so maybe even resources on that sort of thing. I think a lot of older arcade games and the like 3D modeled designs and then translated them to pixel art, and luckily I've been having some luck getting into 3D modeling, so I have somewhat of a start. I'm sure plenty of places did this stuff all by hand, so I'm cool with resources from A to Z.

I want to make cool machine and aliens!!!


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in reply to @YuushaRuby's post:

A book one of my friends sent me a copy of is Pixel Logic, which is full of a lot of good like... tutorials and such for pixel art, with examples from games, and so on.

Table of Contents for Pixel Logic, showing several categories, like line art, anti-aliasing, and more

https://www.spriters-resource.com/ is a good place to look up stuff from other games that you may want to use as a reference.

I also found Saint11's Tutorials quite helpful, specifically in regards to animation:
https://saint11.org/blog/pixel-art-tutorials/

For me personally, loading up reference images in Asesprite to really understand how the artists in question created a specific effect probably helped me the most. That and cutting down on the amount of colours I permit myself to use on a sprite.