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Redistribute the rights to Beyond Good & Evil 2 amongst all the companies which collectively comprise the industry.
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Charge each company a percentage of its revenues in dues to pay for Beyond Good & Evil 2's development.
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Whenever a company lays off employees, instead reassign them to the collectively-funded Beyond Good & Evil 2 team.
Then the game finally either gets completed and released thanks to all the additional personnel attached to the project or uses its inability to ever be finished for the good of humanity and becomes the social safety net the industry so desperately needs right now.
I can live with either.