Zarpaulus

Writer of sci-fi and horror

Underemployed biologist and creator of the Para-Imperium setting. Currently writing the webcomic "Joanna: Ghost Hunter."


amaranth-witch
@amaranth-witch
Scampir
@Scampir asked:

I really enjoyed your Lancer post about player friction with the Union. Is there a big theme to the Third Committee that you think could be used as a framework for various friction points between the players and Third Committee?

Oh ho ho ho ho (devilish laugh). You have asked a simple question, but you are getting a small essay out of it, because it's a good one.

That and, despite being a simple question, I would like to make this useful to more than just "people deep in the Lancer sauce" so there's really no personally satisfying way for me to give a quick answer, so here we go.

If this response is delayed because it takes me a while to do some writing so be it, I wanna give you your money's worth of Mara Gamethinks.

For those of you not deep in Lancer, or who've been introduced to it by specific letsplays or independent setting, a brief primer on the textual Union, enough to follow along! This is drawn from my intersection with the core book, and what I took away from it. If you've a different read, I'm not gonna come after you for that, even if we disagree. The book is BigHuge, and going into my opinions on THAT would be another, more different essay.

In the prehistory of Lancer, Earth collapsed and died. We had previously been able to send out some colonial efforts, and scattered people were able to survive in a series of epochs rivaled perhaps only by Heavy Gear's Third Ice Age prehistory. Old Earth is lost, we-of-the-now are humorous references and legends.

Calypso Tarantula calls herself an expert in Cradle Mythology, and has recently explained to a new squadmate that it's funny, new squaddie's callsign "Mordred" means there are now TWO Kingslayers on base, Callsign Kingslayer and Mordred, because, see, Mordred Fitzgerald Kennedy slew Hussein el Cid with the help of John Wilkes Obama and Mansa Musa on the grassy gnoll of Winstonchurch Hill, ending the Warring Worlds Dinnerplate Era. Because it's garbled to say the minimum.

Through multiple miracles, Humanity-as-an-entity made it through enough for Earth to recover, to start rebuilding, to eventually find great vaults of knowledge and start decoding them, to reclaim what they could and rebuild what they couldn't, and then, eventually, to throw open the gates of communication and pray that other worlds had survived, and in the dark of the night, we got an answer.

Union's First Committee was one of RECONTACT. We know very little about FirstComm, in the sense that we know "very little" about the founders of older nations today: They're not important, their legacy is. The First Committee was dedicated primarily to bringing Cradle - that's Earth, BTW, instead of Dirt we renamed it something more symbolic for a galactic age, the Cradle of our people - back into contact with our relatives, finding those who had been cut off, bringing hope and solidarity to the stars. There are a lot of stories during this era, but the end result is, eventually, after a millenium or more, we felt safe in the face of eternity again, at least for the moment. Like perhaps we would survive planetary catastrophe beyond our means to prevent.

Also, Union doesn't wanna invite planetary catastrophe again. At all. Nope.

I don't know the circumstances of the First Committee's transition into the Second Committee era. I don't actually know if this is available information; I've seen speculation that it was a violent takeover, that it was a slow shift in ideals, that it was a formal handoff to a faction with seemingly-compatible ideals. That ultimately doesn't matter either: what matters is that the Second Committee went full-on Anthrochauvinist Fascist.

Anthrochauvinist/anthrochauvinism is a madeup word and a hopefully-forever-fictional ideology, but for our purposes it distills to "HUMANS matter, nothing else does". The galaxy is rife with resources, they are there to be exploited. It's longtermism (FUCK longtermists) with a slightly kinder attitude to the people-here-and-now, where the only thing that matters is our Survival (and, y'know, let's not let our SYMBOLIC worlds burn up, that would hurt our need for beauty, which is important) so everything that stands in the way of our vision and our future the way we, the central committee, see it is disposable. It's not war crimes when Harrison Armory does it under the Second Committee: it's the inherent right of Humanity In Line With Committee Ideals to burn a planet to bedrock in order to rid itself of recalcitrant locals who wouldn't be Good Union Citizens anyway. It's not an atrocity when SSC nerve-staples their orbital freight-handling crew for better efficiency; that's the way we do it, it's in line with our societal morals, they are serving humanity. Are these people a splinter group from one of the old colonies, who've been practicing their society for four thousand years? Cool, they have one hyperdrive jump to convert to something appropriate to Union or we're getting the flamethrowers and having IPS-Northstar bus in more tractable colonist replacements. Can't have them standing in the way of Union Glory.

Obligatory: yeah, the Imperium of Mankind in 40K is absolutely Anthrochauvinist by our definitions, it's just far more baroque in its core stylings, where SecCom went for Mech Future.

There are a lot of stories to tell about the Second Committee, but for our purposes here and now, there's only one that matters:

They're dead.

Somewhere in the space-time range of 500 to 1000 years ago (transluminal temporal dynamics are wonky, but let's just say "long enough that ThirdComm is established, short enough that it's recent on a galactic scale, and there are people still alive who remember, though not many, on a galactic scale") the Second Committee fucked up so badly it got overthrown. It's impossible to say whether the Hercynian Crisis started the events which would lead up to revolution, or whether it was simply the spark that ignited "civil tension" to "revolutionary overthrow", but the super-short version is:

  • We thought we were alone in the galaxy, aside from our Funky Robot Brothers (more on NHP's later)
  • I mean, in terms of SENTIENT life, that is, there's plenty of plants and animals out there
  • Oh I mean SAPIENT life, haha, how silly, no some of those big lizards are just Very Clever, don't worry, they're not Thinking People, no matter how cunning
  • Yeah we knew that there were these other cultures and some of them were even catgirls and dragon-folk but they started off as Human so they count
  • And then on the world Hercynia, we found actual honest-to-goodness undeniable non-human sophonts.
  • And so we killed them and razed their world and tried to cover it up.

While the Hercynian Crisis would in fact get covered up BY THIRDCOMM (again, more on that later) it was the moment of "NO, FUCK THAT" which led to the revolutionary war. This war lasted a while. Ripples are still being felt through the galaxy. The people who emerged victorious were the Third Central Committee, AKA ThirdComm, and their ideology can be summed up as

"holy shit we have fucking got to do better, what the hell."

ThirdComm brought back the First Committee's guiding principles, AKA the Utopian Pillars, which read:

  • ALL SHALL HAVE THEIR MATERIAL NEEDS FULFILLED
  • NO WALLS SHALL STAND BETWEEN WORLDS
  • NO HUMAN SHALL BE HELD IN BONDAGE THROUGH FORCE, LABOR, OR DEBT

Which are very nice sentiments, honestly, very good principles, ultimately I can stand behind them.

And THAT brings us to the crux of the essay.

I was asked "Is there a big theme to the Third Committee that you think could be used as a framework for various friction points between Players and Union" and yes, yes I do. Because you see, to me, ThirdComm Union reads as a conflux of two identities which produce a third at their juncture.

First: "We're Trying".

This isn't to be read as "go nice on them they're a littol birthday boy they can have some warcrimes as a treat, shame on you". No, they are actually trying. ThirdComm, or at least, enough of ThirdComm to make it the dominant movement? They believe in their ideals. They believe in what they're saying. And they can look around at the core worlds and say look, see, this is what we stand for! This is Union! Who wouldn't want this, this magnificent equality, where we have forgotten what "money" is on a personal level even, where we have eradicated the concept of "need" and "hunger" and "oppression" and "envy" from our citizens' minds not by relentless propaganda but by simply providing for everyone!

But also, I feel, they're keenly aware that they're trying. That the galaxy is big. That there are people out there, people allied with Union even, to say nothing of existential enemies, that don't necessarily like the way Union is structured. One of Union's closest allies, close enough that their culture is one of the Dominant Core Cultures, the Karrakin Trade Baronies? They're a benevolent neofeudal neocapitalist society! How can Union respect the cultural sanctity of a core part of themselves while also holding as its core pillars "uh, the exploitation that your society is founded on is Really Wrong, actually?"

So far, the answer has been "provide enough resources and respect that the Karrakin serfs, over generations, are now Emotionally Loyal Patriots to their house's ideals and not Utterly Dependent Upon Their Benevolent Lord For Defense And Sustenance", and that's working, but one needs only look over to the Corpro-State Trinity to see where it hasn't really worked yet, and over to the Aun Confederacy to see somewhere that Union recognizes as Part Of Humanity, And Thus Part Of Union, If You Would Just Open Yourself To Us but who stand very aggressively opposed to that categorization, and that's only the MAJOR players, the further out you go into the fringes the more it becomes obvious that Union is TRYING, but Union is unable to deliver on their promise and that is partly because...

Second: "We're Terrified".

The Third Committee has been around longer than any currently-active state structure on Earth (if you're reading this from the year 2723 and, IDK, the Republic of India is still standing without a major ruling-process reform since 1947, I am officially Wrong and will happily eat my hat) because we're not counting "oh, England has been a Country since the Romans left" or "China can trace its history back to Qin Shi Huang in 223 BCE", as the identity of those peoples has shifted over the interim, but it's still "young" in the order of things, it's no longer The Revolutionary Government, but it's only just barely The Establishment Party, on the colossal scale it claims to represent.

And the Third Committee is absolutely, bowels-emptyingly terrified that they will become a new Second Committee. Like, so terrified they have pants to shit in PREAMBLE to the pants-shitting terror of that possibility. Some of them are terrified for ideological reasons, and some are terrified because they don't wanna die, but basically: they are scared. They're SO scared that they let this lead them to inaction in the hopes that local parties will sort things out with gentle nudges from Union Administrators before Union Mechanisms need to be deployed in larger forces than "A DoJ/HR Analysis And Strike Team", and hopefully not even that high, because use of force to enact our ideals is really fucking SecComm, isn't it. That interfering with SSC beyond a gentle "hey, hey, make sure you've got CONSENT for the biological experimentation you're doing for your warframes... oh it's all synthetic? You swear? OK cool, we're watching you" or busting up Harrison Armory with more than a "AHEM, you have to GIVE YOUR PEOPLE REASONABLE WORK-WEEKS and FEED THEM" will make them the baddies.

They're also afraid that treating NHPs as actual full non-human PERSONS will lead to cataclysmic war with entities we can only barely comprehend, which is why they've kept the utopian pillar's wording "human" instead of "person", because whoo buddy, NHPs, lemme tell you. Actually, no, lemme get to the third thing first, and then I'll talk about that.

Third, the overlap: "We're Full Of Compromises, And You Wouldn't Be Entirely Wrong To Call Us Progressive Centrists."

Ultimately, that's the Thing, isn't it? If you're afraid to act on your ideals, you consign yourself to a political life of reacting, and that's what a lot of Union is right now: REACTING to crises, REACTING to accusations, REACTING to breaches of the Pillars and other decrees. Some branches of Union don't think twice about saying "oh, we've identified a need, let's get ships in the air to bring relief" but other branches look at them and whisper to their bosses "ahem hem, you might wanna cut their resources before they get too powerful and start doing a SecComm in the name of Humanitarian Aid to those poor beleaguered, what is it this time, miners". Some branches of Union want very much to go a few steps back to the glory days of the Second Committee for real. Some Union Polities would like it better if THEY were in charge. And the Central Committee is atop all of this knowing that if they act in breach of their ideals, history will rapidly turn against them: weren't you supposed to be better than that?

And so they don't, and they compromise, and they react, and they stabilize where they can and they really are trying their best, it's just that what they believe "their best" is, well, outside of the Core Worlds that's kind of constrained, isn't it? That's kind of limited, ironically, in a self-proclaimed post-scarcity, post-limitations, post-borders world?

Which totally does have borders don't get me wrong, the way I run New Agartha Station as my hub its "immigration control" is purely for documentation purposes and life-support management but there are plenty of people from the fringes or from corpro-states that are utterly paranoid even about that manifestation because where they're from it means something different, something violent, and so they dodge and end up living in self-imposed scarcity because they don't register with the station to get their automatic allotments and... well, that's the thing about utopian systems, isn't it?

When you're comfortably cared for by the system, your urge to make sure nobody is falling through the cracks often starts diminishing, not because of some inherent "fuck you got mine", not because "you'll drift Rightward when you're older", but just because past certain thresholds, it IS harder to concieve of people who live differently in a real sense, and when all the needs of you and your friends and your enemies and your rivals and your academic frustrations are met, by a system which says "we do this for everyone", it's easy to take that system at its word because it's doing that for everyone.

Wow, that's a lot of words. Lemme get back to the core question: "Is there a big theme... that could be used as a framework" and yes, I think there is, the framework comes in those three identities along with some added scaffolding.

1: "We're Trying". This is the high-minded one, so it's hard to see how this could be used as a friction point against Union, but it's there. Possible friction points here include:

  • Hang on, WHAT are you telling them to change? The Lancers are aware that this group is being slated for Union recognition and support, but local bureaucracy is held up on some sticking point that the Union Representative feels is out of sync with their interpretation of Union ideals. You can report this through channels, you're not barred from that, but there's transmission time and discussion time and possibly further research and in the meantime, the need is real, and they're being threatened over it. What do you do?
  • What do you mean, Trust The Process? Union is sending help, or fixing a situation, but for various reasons it's moving too slowly to be Helpful, or otherwise going a very undesirable way. Will the Lancers stand back and trust that everything will work out, eventually, don't fuss, these things take time, or will they intervene?
  • Why are you backing THEM? Union has been misinformed or deceived, and the party in power is oppressing an underclass, but has managed to do it in a way that has escaped immediate Union notice and intervention, possibly long enough that Union has even bought into assisting with the suppression. Maybe it's a paper-thin excuse like "well we're working on integration but to force the apartheid to stop would be an act of cultural violence", maybe they actually don't know. Will the Lancers take up arms to defend the oppressed against Union, at least until their message can be heard?

2: "We're Terrified". This is less high-minded and more sympathetic, which means that finding friction points might be a bit more difficult for some groups, but they do exist, especially in the vein of:

  • These are the people we support? Similar to one of the examples above, the Lancers find themselves embedded in an operation alongside, or supporting, a faction which is nominally a member of Union but doing some things which Union is overlooking, or even tacitly supporting. Maybe their Union contact is aware of it. Maybe their Union contact has even given an excuse like "we're gathering evidence, just do as you're told, we can't commit societal violence here". Are the Lancers going to listen?
  • You're covering up WHAT? Remember how I mentioned the Hercynian Crisis still being covered up? Yeah, ThirdComm is actively doing some of that, or at least they did. Maybe that's even fully been forgotten. Their reasoning at the time was not uncommon among revolutionary parties: Hey, this is Bad, but we need to focus on stabilizing, we can't have people circling back to this while we're trying to keep our new government from shaking itself apart, so let's cover it up and get back to it later never. What else got swept under the rug during the transitory period? What else are they covering up NOW in the name of stability? What will your Lancers do?
  • I acknowledge the council's decision, but given that it's foolish, I plan to ignore it: Drawn from a direct personal one here, Union gives a directive that it believes will, under the right circumstances, solve long-term harm. However, it does so in a way that threatens very real short-term harm, right here, right now. In this specific example, we have a three-part population flash-frozen in time (there's a lot of details, think of them like looping time-ghosts for now). You have the Ruling Class, who actively oppress others and in fact engineered new subclasses for purpose-built oppression, the Middle Class, who may not HATE the serving class but boy howdy do they sure take advantage of them, and the Serving Class, who are both socially and physically othered (we got space goblins, they're awesome). Union says "ok, we have to free them all at once, otherwise that's Temporal Imprisonment and a violence against those that we choose to keep frozen". The Lancers look at this situation and go "ok but look, we free them all at once, how are you gonna stop the Serving Class from being enslaved as status quo, they don't even know they've been frozen, as far as we know, they're literally gonna go right back to the way things are and it'll be 100 years before you feel like you can make a stab at freeing this population that WAS ENSLAVED UNDER YOUR WATCH BEFORE" and Union shrugs and says "yeah but we can't do a time-prison violence". What will your Lancers do? Ours have decided "well, we ain't Union Military, oh no whoops looks like we're freeing the Servant Class first so they can be GOTTEN OUT OF THERE FIRST and the cycle can be broken because sometimes, a little social violence is needed to overthrow oppressors", but yeah, Union isn't gonna like that!

3: "We're Reactive". Technically, this isn't quite the same as "we're reactionARY", but it was tempting to write that. This is one of the easiest places to find friction of the three: what's it gonna take to get Union to react? Why is Union waiting? What are they waiting for?

  • Which way will you fall, Company Man? The Lancers are in a situation where their opposition is a Corpro-State sanctioned or backed team. They're violating Union precepts, but in a place that Union deems strategic or important. Maybe it's a rare-materials source. Maybe it's a cutting edge science lab. Either way, the Lancers are on the scene: will they accept Union guidance on "acceptable behavior" or will they follow their hearts?
  • What are you waiting FOR? The Lancers respond to distress calls; maybe it's raiders, maybe it's planetary factions, maybe it's aggressive megafauna; the point is that these people need help, but union hasn't responded for weeks, months, years. Maybe decades. Maybe GENERATIONS. Do they not care? Is it that "these pirates come around once unpredictably every 10 years, it's not worth the violence of stationing a cruiser in this system just to try to catch them?" Is it "interfering with these insurgents, even if they ARE a surging tide of fascist anthrochauvinism, would be doing social violence so we're gonna hope that our party wins, good luck"? Is it "oh, this is just a border system, we're needed elsewhere"?
  • This is a clear and present power play, what gives? A corpro-state or a trade baron or some other power has decided to set up their own Company Town River Barony or the like. If you don't work for them, you can freely travel through their space, in accordance with the second principle, naturally! We're playing by ALL of Union's (big) rules (on the surface), naturally. And if we aren't making a fuss, well, is it worth the risk of destabilizing us? Hmm? Bonus points if this has been going on For A While, and Union's complacency has led to that most nefarious of legal edge-casery: PRECEDENT.

There's a lot more that I could probably say here, but I wanted to wrap up thoughts before I ramble on too long. Specifically, three more examples that don't quite fit, as an illustration of "added scaffolding" that I was talking about before:

  • Why won't you help? The Lancers are in a situation where Union is right there and not helping, for some reason. In this case, it's perhaps more sympathetic than the above: perhaps the Union DoJ/HR troubleshooter is even aware of the SSC experiments, and wants something done about them, but understands that their superiors do not want that boat rocked, and so is quietly looking to even sponsor the Lancer team... but here they are, on a strike cruiser, with an escort, with authorization, with several fighter wings, why won't you help? How can we respond with fervor to your rallying cry of Union ideals when you're... just gonna sit here, or gonna motor off some other direction? Even if you have a "good reason" otherwise? Sometimes, it might be less sympathetic; a complacent or even corrupt Union official just sitting on their hands while the Lancers see and even respond to needs, but it doesn't have to be shady.
  • Don't you see the cracks? This could be considered a subset of the above, but I think it deserved a specific callout: I mentioned earlier that when you're covered, it becomes difficult to believe that everyone isn't. So what happens when the well-meaning proclamations and gestures by Union leave underclasses out in the cold, or even hurt them worse? How do you advocate for the rights of a category of person which the average citizen doesn't understand is even struggling? Or worse - in the modern day, think of just how easy it is for a bad actor to come into a discussion on trans rights and representation and completely derail the discussion with "but what rights DON'T you have, list them please" or "but don't WE deserve representation too, why are you taking away from us", and imagine that in a future where "everyone's needs are already met, friend" is a foundational pillar of the central worlds. How can you convince them that it's not true? Can you even gather enough evidence before a people is exterminated (benignly, of course)?
  • By what measure a Person? So, above, I mentioned NHPs, non-human persons. There's a lot of valid commentary and criticism about them; I could write a whole essay on how the core text of Lancer treats them a lot like Star Wars treats Droids, which is to say "IDK they're a chatty beepboop friend when we want them to be, and a box that does useful things when we don't wanna think about that" and no one has really grappled with that
    but actually, for our purposes that's useful. I don't know whether or not it's intentional, again, different essay on that topic, but the thing is, this is a subset of "we're terrified" in a way, but there's this entire category of "Person" which the core game treats as subhuman. This isn't even going into the surviving/resurgent Hercynians, this is our neo-digital friends the Non-Human Persons. For various reasons, Union is terrified of them. I'm not going to pretend that none of these are valid reasons; again, different essay - but this has led to the Official Union Stance being "when they start getting a little unpredictable, or better yet, BEFORE that, factory-reset your helpful li'l buddy there, won't you? It's better that way".
    So, uh
    Dude
    What the fuck.
    Are they Persons, or are they not? Do you nonconsensually identity-death human persons? Is the right to continuity of identity a HUMAN right, not a PERSON right? Dangers or no, are they PERSONS? Or are they clever little programs and boxes and swords that we plug into our ships and mechs?
    "But the first contact accords" / "but unshackled NHPs are..." yeah yeah yeah I know, it's scary, the MONIST-1 entity imposed the agreement on us and you're terrified of reality-breaking godlike entities but you're constantly breaking the Third Pillar, continually, on a regular, reliable, Union-sanctioned basis, hiding behind "uhm, well, actually, it says HUMAN" as a defense
    and it's very, very easy for anyone who stands up against that to be branded a Horizon sympathizer and quietly unperson'd themselves in a Union prison, or worse.

so there's a couple thoughts on the subject! There's probably even more, I just wanted to get some kind of answer about how the three-way tension between "they're honestly trying", "they're terrified", and "they're inherently reactive/complacent" could be scaffolded.

There's a lot that I could say, REALLY there is, and it's hard for me to know where to stop... so I'm just gonna stop here for now, and hope that it answers your question.


apogeesys
@apogeesys
This page's posts are visible only to users who are logged in.

You must log in to comment.

in reply to @amaranth-witch's post:

The best possible review!

You're welcome and I'm delighted to help. I've always believed that writing the mechs and pilots is easy, writing their immediate conflict only slightly less easy, but writing their world and allegiances difficult, especially if there's a clear desire for one political faction to be the unambiguous Good(er) Guys but not paint their opposition as Cartoonish Evil, and... well, yeah. So I try to bring my ideas out when I can.

Through your discussion of the Pillars of the Union and the friction of those pillars, it shed some light as to why a different faction was tougher to write for, for me, so now I can dig into that one a bit more and make some stuff hopefully happen.

According to the little the books say, we know when and roughly why firstcomm was dissolved, replaced by seccomm, and retroactively named by them - when the Aun Ecumene was encountered and they refused to peacefully join Union, the diplomatic yacht sent to Karrakis was bombed, and the Oracle Chorus aka the Five Voices was found and reactivated. With those predictive powers, the hardliners who became seccomm launched PISTON-1. True that we don't know exactly how that takeover happened, but we do know it was a combination of fear (of other human powers existing that would oppose union and possibly destroy its mission of keeping humanity alive), anger (from those used to having power in the committee at the refusals of their authority), and absolute power corrupting absolutely (the Five Voices break causality, this godlike power led to believing central authority could do more than it actually could, and that it would be wise to attempt it).

Hurrah! That’s what I was hoping, I knew I had to do a little building out before I got to the examples and I was mostly afraid I lost myself in my own weeds before getting to the actual point of the piece!

i saw the other post about lancer and i was gonna leave some commentary on it, but i didn't need to - this nails anything i was going to say way better, and i'm already sharing it on, it's real good!

i don't if this counts as a quibble so much as an interpretation thing, but it is something i think adds to the picture - there was a neat interview with Miguel and Kai Tave where a. they agree with you but b. they proposed HA as essentially a steelman of the US, and how it still sucks even if you get the goods, in the end. i think the way that interacts with Union (well those people will meet the pillars, but is that really good enough?) is another neat angle to take.

Yeah, I absolutely see the American Analogue of Harrison 100%, and frankly I feel like if I had the brainjuice there's a whole-ass series of essays about "so I shorthand the factions as THIS but they're actually more like THIS if I'm being comprehensive and here's ways to use that and..." but wow, brain juice is in short supply for some strange and unknowable reasons

Because while I like to shorthand the "bad side" of the Corpro-State factions as "Harrison won't hesitate to do a playful mass destruction with warcrimes that would make Dune cringe" and "SSC makes NERV's experimentation look like a sleep study - and consensual, to boot!" and "IPS-N decided it was cheaper to buy the pirates than fight the pirates, but then didn't stop them, just changed how they paid rent" the truth is that there's honestly a lot to them, and there's so much commentary to unpack in any given one.

And also there's commentary in the intersection, with how desperately ThirdComm Union wants to make it abundantly clear that they're NOT A STATE, THAT'S SECCOMM while also desperately clawing at all the possible state machinery except that which the use of would mark them as Bad and how that allows the Corpros to do their thing and have their wars both proxy and non, all under the Union banner, because they're good little Union members wink wink... like honestly, I would have liked it very much if Massif had released Lancer with just a series of flashpoints and hot zones that mercenary lancers would be hired in, a la Long Rim (far more gameable than the corebook IMO) and given Union and its component states a pure worldbook in the vein of Worlds Of Android from the old FFG (one of my favorite RPG books full of the most gameable stuff... while NOT ACTUALLY BEING AN RPG PRODUCT AT ALL) that we'd have a way better picture of "here's Union, here's the worlds of Lancer, here's how they fit" than the corebook gives us.

It's not a sentiment that seems to be common among Lancer fans but personally I kinda enjoyed the narrative implications of "the Union is a post-scarcity socialist utopia, really approaching an ideal society, also you can set your campaign absolutely anywhere in the galaxy and its fascist corporate clients will of course be fighting a proxy war there. Here's your tank"

I have to say it's good to see someone else who was able to catch on the subtext of Union trying but also being afraid.

Like the last point is one that really caught my eye; FirstCom's fear of a new extinction borne from the three Traumas, SecCom whose 'birth' was launched by the fear of obsolescence upon encountering the Aun after centuries of picturing the lose colonies of humanity as crying out for the help of an absent Earth(again, Third Trauma) only to be told a hard "No Thank You" in a situation that saw Union literally lose territory(because pre-Blink Union was hard to manage with only nearlight) leading to Union's most conservative wings to have a meltdown and stage a coup on the entirety of Union's government(and leading to all the shit we know about the SecCom era).
Then finally re: ThirdCom's fear of becoming SecCom by actually making use of the power available to Union but also the fears it doesn't realize it's still carried over from the SecCom era such as the ongoing debates over NHPs right because Union, even in it's ThirdComm era, doesn't want to admit it's actually afraid of a second Deimos event however logical/illogical such an outcome might be.

(and this is definitely an intended friction point by the writers; though perhaps badly conveyed to people sometimes because the corebook is so clinical about it and thus depends very much on subtext rather than outright text to figure out; but it's definitely been stated by Word of God that they, or at least Miguel Lopez in particular, wanted the players to think about the relationships and power imbalances between humans and NHPs; 'Shackles' was definitely chosen as a term because it is non-neutral and meant for the player that perhaps the status of NHPs in human society isn't exactly great.
This is also why the Horizon Collective also exists though admitedly would have been a faction that would have been good to communicate the existence of in the player section of the corebook rather than only in the GM-only lore sections from the politics section of the lore.

Perhaps unsurprisingly, Miguel proved to be a huge fan of Katherine Stark's Legionnaire third party supplement when it came out, since there's plenty of sections in it exploring the idea that, no, NHPs themselves are not exactly content about their status in human society and Shackles-determined form of existence, notably even riffing on some of the lines of the corebook by showing the potential NHP side of thing: such as the corebook line going "shackled NHP don't want to be unshackled" see Legionnaire go "yeah that's a thing a shackled NHP would say because you can sure as hell be certain that saying you'd like to Unshackle to some human handler is a good way to end up getting hard cycled"; i.e. how sometimes oppressed groups will lie to avoid further punishment/etc).

But yeah, there's reasons I've loved to see NHP Shaka being tapped in to write something like Siren Song A Mountain's Remorse, but also would love to see a full-on Horizon Collective-centered mission module/campaign; Like, I could very much see a HC full campaign centered around heist structure to liberate various NHPs, perhaps literally leading up to a finale involving the discovery of Harrison Armory's Think Tank and then planning an heist to liberate Think Tank NHPs from Ras Shamra and/or outright shining a light on the existence of it and the reality of Union having allowed the Think Tank to continue existing.

Legionnaire is so good. It's not 100% what I was feeling about NHPs but the differences are honestly so small that I'd be hard-pressed to tell you what they were, and so it's well within the realm of "oh yeah this book is absolutely part of my Lancer Core Canon" and variances are just interpretation.

And like, I know I've said this elsewhere and I keep harping on it but I honestly do feel that the biggest hurdle here is just how big Lancer's corebook is with the setting, and how they breeze through so much of it that they don't have time or space to support it (I've grumbled that even with their honestly-excellent series hooks, it feels like many of those were from previous iterations of the game and are unsupported by the mechanical structure of the game, even though supported by the general setting, but the same can be said of all the tantalizing tidbits that are there, and are part of the messaging, but are left unsupported even when they're redundantly restated in the rush to explain The Next Big Concept)

Yeah;
Tbh I feel that's a bit a symptom of "Kickstarter project" and "the lead writer most chiefly in charge of lore stuff got snatched by WotC right after".

Like in books like the Field Guide to the Karrakin Trade Baronies you can clearly see the way the lore was meant to be expanded upon by some of these supplements(also gosh I still love the Tyrannocleave Mass Flyers; apparently Miguel was outright inspired by Subcommandante Marcos from the Zapatista when he wrote those and I could believe it). The whole Sanjak flashpoint has tempted to picture what an "historical" Ungrateful Rebellion campaign could be like; from starting strictly in narrative play when the big bads are the only ones with mech to then planning out the heist to steal some of these newfangled(for 4600u) 'Everest' mechs being brought in by Karrakin Trunk Security and then having your first full-on LL0 battles as you try to break out with the stolen mech to return to ungrateful lines before moving on to the full-on revolution proper of tunnel fighting and then reaching the resort islands of the Karrakin/House Ludra elites on the surface.

Also seeing stuff from like the Boundary Garden(Aun conflict) and Harrison Armory field guide drafts really make me wishes re: Miguel could have continued to actually write those rather than being stuck with a non-compete agreement with WotC.

This said on the flipside I feel the large-but-vague scale is also kind of intentional; specifically in wishing the players to get a clear idea of the setting's identity(especially with how large Union loom throughout it all in it's five thousand years history that probably left very little worlds untouched in some form) ... but also leave plenty of room to create their own settings-within-the-settings as seen in many of the field guides and now also outright third party mission/campaign modules being written(I love what Vexwerewolf is doing with In Golden Flames and how it literally borderline flat-out come up with it's own Field Guide for the setting of the Calliope System).

Which give me the vibe it had always been the intent for the players to create their own worlds/settings within the broader universe and the corebook mainly there to inform ideas of how Union or other far-reaching factions could have left(or not) their mark on said worlds(I've also loved Legionnaire for daring to take these little bits and pieces from the corebook to not just expand NHP lore but even details about stuff like SSC and their ex-homeworld of Opal.. which took me in for a surprise when I saw the same world namedropped in a short story about the Albatross on the official twitter)**.

**while not everything is anymore up to date with current canon as they were all kind of written when the game was still in development with canon in flux iirc, some of these short stories seriously fucked; still love some of the prose of that one about the Albatross.

Completely agreed with "you're supposed to create and inhabit your own slice, perhaps coexisting with other slices, perhaps not", that's the only way I can realistically see it running and the way I run mine as well.

It's good stuff.

Honestly part of the fun of watching the Lancer community for me has very much been watching all the people taking the foundation laid out by the corebook(and later supplements) and very much creating their little slices of it.

Like there might be something about "generic setting-agnostic systems" like DnD but everytimes I tried to play those I always ended up trying to run games in one of the existing setting (and then discarding a lot/most because it was too much hassle to work with so much pre-established down to some tiniest villages sometimes?) or try to work a world of my own but working from no foundation meant it always ended up the most generic thing ever.

Working with a setting that has a clear foundation and sense of shared history yet leave so much room to think about what your slice of the setting could be like within that grand space and history has been... very interesting for me and I'm actually finally at the bit where after running official modules for a while I'm starting to think about what kind of world(s) I'd like to make.

One I'm finding myself thinking about is perhaps one of those worlds where the ThirdComm revolutions first started, perhaps literally one of the worlds of the Ardenne line that would have contributed conscripts for the war on Hercynia, since iirc that was one of the factor for some of these initial rebellions and there's materials to mine there if you combine the likes of our own history's conscriptions protests with the reality of interstellar travel in the setting and what it means for your family back home when you're deployed to worlds that will take years to decades to travel and return from.