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valerie
@valerie

i feel that there are some artists whose relationship with humans is much the same as a furry artist’s relationship with animals. that is to say, the artist admires these creatures, finds within them enormous aesthetic and tactile potential, and seeks to express themselves through that potential: but you could hardly argue that the end result of this process is a literal depiction of the creature in question. it’s, you know, a beautiful chimera, possessive of whatever aesthetic qualities of the source material the artist finds emotionally resonant.

when the source material is a non-human animal we call this “furry art”; when it’s a human we don’t really have a particular word for it. maybe you could argue that this is simply cartooning, though i’m not totally convinced.

most of my favorite cartoon art of animals that are ostensibly humans is by furries. furries fucking own: they just Get the concept of Embodiment. furries latch on to all the things that would rule about having a particular kind of body. furries know exactly what’s to like about having fur, or a huge tail, or a snoot and perky ears, or whatever. Embodiment! when that same lens is applied to the human animal, the resulting art often carries that same feeling. that feeling of, like, “this artist knows why this shape would be cool to be.” maybe what results isn’t a literal depiction of a human any more than any given anthro can be called a literal depiction of a fox: it’s a beautiful chimera inviting you to play in the space of Embodiment.

anyway that’s how i’ve been thinking about drawing lately. thanks furries. i love you


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in reply to @valerie's post:

first thing that springs to mind is the type of art that prompts comments like "her back must hurt" because a character is drawn with unrealistically large breasts for their frame. In context, this is understood as a stylistic choice, exaggerating a feature because of its importance, rather than that the character is literally carrying half their weight in breast fat. You may as well say "their neck must hurt" of any character with a large head, or "their cheeks must hurt" of a character whose mouth grows larger when it opens.

in anthropological terms, is mario a furry?

I think Day of the Tentacle has some humans with good Embodiment going on. I think the character designs of Day of the Tentacle have a rather caricature-like, roasting gaze to them, mixing humiliation and celebration in each exaggerated trait. I found Laverne's scraggly hair, lopsided eyes, and bow-legged walk very fun to inhabit as a kid, and I continue to make references to her mannerisms whenever I plug in a power cord.

Star Butterfly (a Mewman) sometimes slinks and flops around with her limbs in kind of a low-energy manic way, like she's just come back from spending a year as a spider with a wet mop on its head.

It seems like Molly McGee at high energy is constantly moving and spinning and gesticulating and cramming herself against things. And at lower energy, when she's not moving on her own impulse, she's being moved by someone else.

For me, most the characters I want to experience the world through vicariously happen to be roughly human-adjacent like these. The species is not usually important to me; what I care about most of all is experiencing the art styles I feel most fully actualized in, especially art styles with simple lines or spline surfaces, solid patches of color, and freedom of movement.

Petition to generalize the term "anthro" to include both

  1. humanized versions of non-human things, and

  2. literal humans, but "humanized" in a way analagous to 1. See also "homonculus".