Fussy Ambassador Lollie (FoxSoft) for PC-98, 1987
640×400, 16 colors from a 12-bit color range, Australian winters are a farce. 💪🦊💦
I've posted a complete write-up + WIP shots for this piece on my site, here!

Game dev • 3D artist • voice actor • Angel • ΘΔ
Overwhelmingly powerful bird who knows how to use a computer.
18+
Fussy Ambassador Lollie (FoxSoft) for PC-98, 1987
640×400, 16 colors from a 12-bit color range, Australian winters are a farce. 💪🦊💦
I've posted a complete write-up + WIP shots for this piece on my site, here!
Thank you!! I was reffing real PC-98 screenshots and wanted to match their quality. NGL I cannot imagine how they managed to maintain this across an entire game lmao
As somebody who periodically dips her toes into these limitations in the context of game dev: through a great deal of pain and suffering I can only imagine
FWIW I'm pretty sure the PC98 could not actually animate a background texture behind sprites.
TBH this was one area that I didn't look closely into, so I'm not really surprised lol. At the very least, it definitely wouldn't have played smoothly - a simple 2-frame animation would've been more realistic, providing it worked at all.
It's winter and I refuse to accept that it's hot so my stupid ass decided to continue wearing a jacket.
Still can't get over how great this is. The little icons in the lower left corner might be my fave detail.
i don’t know how i missed this but holy shit am i glad i caught it eventually. this is incredible work! genuinely didn’t notice it was only 16 colours until reading the description.
I cross-posted this into a Discord where a friend is playing bad PC-98 VNs, saying it'd probably be preferable to Desire (1994)
Looking this up, I have now been inflicted with a desire to learn how the PC-98 original compares to its Sega Saturn port, or its 2017/19 remake, despite knowing literally nothing about it until this moment
The Saturn version's added art is a completely different style. The character designs don't match at all. It's terrible.