I think this project ended up on the backburner before I had shown any of it on Cohost- it's one I want to go back to after Scargazer once I'm comfortably settled into a new engine.
It was a little RPG that took keyblades way too literally, combat was all about lock picking and stealing shit.
Whole lotta gifs under the break


Lockpick combat- without the enemies, the only gif I have of the enemies is some cubes absolutely kicking my ass but it doesn't read great.

One of my favourite bugs, I almost didn't want to fix it.


The plot revolves around getting some nuggies after a hankering at 3 am.
It was a lot, but I was having fun.
