(I intend to write something more proper)
GBVS was the sweet-spot fighting game and probably my favorite of the trend of "simplified" FGs. It felt more like something from the late 90s or early 00s, like Arc making a Capcom game. That it starred the characters from Granblue, an attractive cast in need of a game that isn't a hellish miserable grind, the video game version of smoking, was icing on the cake. It was unfortunate to release a month before the pandemic with bad netplay, of course. (You can get the original version for like five bucks, frequently, and I recommend giving it a spin.)
A couple of years later-- and after the point players had assumed GBVS had been left for dead-- we have an upgrade. The full-price upgrade isn't really done in fighting games anymore, but fans like myself will gladly fork over the $60 for functioning netcode. The rest is icing.
Basically, the devs have added a lot of systemic complexity to a game that was first designed to be super simple, almost choreographed in its match flow. The super meter now goes to a lot of different potential functions, and that really mixes up the flow of the game. Characters seem-- to me-- to have more HP (or deal less damage) and a super move is no longer a guaranteed finish like it was so often in the original game. I am not too crazy about the "so flashy I can't see" special effects for some of the attacks, but 100 matches later I'm sold and highly optimistic. Hope people notice GBVS this time: it always deserved it.
