• they/it

I do art, sometimes


MOKKA
@MOKKA

Sure, in most cases you'll make more money on Steam than if you were to put it only on itch, just because Steam has so many more users than itch has. I put my games on both itch and Steam and at some point just stopped trying to promote the itch-side of things, because I had to be so much more pushy to sell even one copy on itch, whereas "hey, my game's on sale on steam", works much more effectively.

However, I do not like this framing of "if you don't put your game on Steam, you obviously must hate money". That $100 entry fee alone is a huge upfront barrier of entry for a lot of people people.
I live off of welfare. $100 is almost half of my monthly budget.


"But you get that $100 back, once your game's earnings go beyond $1000!"
That might take awhile though, and might never happen actually, depending on what game you're selling and how well you can manage to play Steam's algorithm adventure. Steam still is a digital storefront in the 2020s, it's not a magical place that makes people rich just by virtue of being there.

Also, unless you're a fairly proficient artist, chances are high that you need to pay someone else to create the store art for your game, because that stuff matters a ton when it comes to getting people to actually click on your game, when they see it on the storefront.

So, the decision to put a game on Steam is a bit more involved than the question of whether or not you would like to earn money with selling your videogame.
Is it something that you may want to seriously consider? Probably. But there are real material reasons why people do not make that decision and that's not even touching the very valid reasons of not wanting to have your work be put on a storefront ran by a bunch of Liberterians.

I'm happy for anyone who can manage to carve out a space for themselves on that storefront, believe me I've been trying to do that for way too many years myself. But just putting your game on Steam is not a guarantee that you will earn enough money to justify the initial investment that it takes to even get onto the platform.

Framing this stuff like it's just about "wanting to earn money" is very short-sighted. Steam is not a magic wellspring of money and believing that still causes so many people to burn out on making videogames.
So no, it's not just about "not loving money", it's about understanding the amount of resources it takes to get your game onto a platform that is pretty hostile towards anything it doesn't consider "good" (which is often different from what regular people think) and how to approach that process with the appropriate amount of care and caution.

Yelling at people who do not feel comfortable going through this process, that they should love money more, is not the way to do this.


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in reply to @insertdisc5's post:

i don’t think they’re in conflict. it can simultaneously be in the best interest for an indie dev selling a game to put it on the storefront with the largest number of customers, and for there to be a number of people who are morally opposed to said storefront for a litany of reasons. the biggest storefront isn’t always the best storefront, but the average person doesn’t really care about what storefront is best, they just use what they already know and the vast majority of people know steam.

That's the main reason I don't use it either. I guess just because Steam is so much bigger it also has WAY more people who are hostile to queer themed games. I don't think I could stomach the sort of harassment I've seen on there, whereas Itch has been very welcoming and receptive to my work.

Maybe it would be worth it for a bigger project, but... it just seems really frightening. :/

Good to know it's not just me!

It's important to factor in mental and physical damage when doing this kind of cost-benefit analysis. Cohost, Itch, and a very few Discords are currently my only online spaces as I tend not to do well online in general.

I do hope at some point to come up with a solution that works for me. Perhaps one day I'll be able to pay someone who can handle online social situations to act as a buffer between me and the digital world....

Is there a, like, Steam equivalent for TTRPGs? I'm planning on launching my TTRPG on itch but mainly because i don't know of other spots for indie TTRPGs and i don't want to kickstarter it.

i would've bought ISAT on itch.io, but i spent 10 minutes trying to find it there and couldn't (so instead didn't buy it). all i saw was the manual and wallpapers.

if that's the experience others are having as well then that probably is skewing things