it’s unfortunate that some of the most interesting interactive narrative stuff out there comes from live service-type games with real-time energy systems. on a personal level, i don’t have the attention span for that kind of thing. on an ideological level, i find the “play every day” incentivizing bad.
it’s not exactly the kind of game i’m referring to, but i stopped playing mtg arena when i realized the only reason i wanted to play it over cockatrice was “but i don’t want to miss out on my daily quests :(”
real-time energy systems aren’t quite on the same level of lootboxes, but in my ideal world they’d be similarly regulated.