• she/her

Currently playing: Diablo, Factorio and Enter the Gungeon.
I am very shy.



ellisdex
@ellisdex

i'm ellis, indie dev, designer, writer, qa, producer, etc etc! i graduated in 2021 with a degree in game design & studies, which i'm now using to make cool games about being queer, having friends and feelings, and making choices that may or may not matter.

i'm also a mod for @GalaxyDevZone, a cool space for gender-/sex-marginalised gamedevs (which you should totally join if it sounds interesting to you), and am very vocal about diversity + inclusion in the games industry.

check out the links in my bio if you'd like to find me on other platforms!

and if you're in the mood for a game, consider playing my interactive fiction set in the chatbox of an mmo in its final minutes:


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in reply to @ellisdex's post:

omg i just played please tell me you love me and im DYING to know what engine you used and also if you have the inclination i'd be interested in what you think of one of my games as a form of like limited-player-agency narrative-fiction-slash-theatre in the sense that the player doesn't actually control the narrative bc it's not about The Player as an Agent but it's about the characters and how their theatre unfolds. i REALLY resonated with please tell me you love me's mechanics (subtle as they are, and more present in their non-entity / refusal to follow through with certain choices like w/ the SERVER ERROR) so please hmu if u wanna chat about games!!

oh heck yeah! I love calico, I made one game in it before I was confident with coding like at all but after working with the world's most miserable AND simultaneously most Powerful IF/VN engine (visual novel maker) I think I'm better equipped to handle calico. it also super helps to see what someone else did in it and to watch the text animate and see just how kind of like, emotional? and how much of a "show" it puts on.

how would you prefer to talk about it? I have discord and cohost, but unfortunately that's it