

Random rocket thing
I usually am pretty cool on motion blur, most of the time I keep it turned off, but it can really help sell fast movements, and so when I turn it on I usually have the motion blur set over 100% (which is more like burn in, because multiple frames overlap)

quick workbench render to show off the details.
I like workbench better then eevee, It significantly faster, cavity mode looks great, and neither of them can honestly compete with cycles for realism anyway.
If I could get more separate passes for the compositor, and if they maybe fixed the shadow glitches I could see workbench being my main render engine. (Alternatively, if mat-caps could be set by material, or even object, I'd live with all the other problems)
The background is one grease pencil stroke, instanced as a particle.
