I have (finally!) released an update to Isometric Park! (And then it took me over two weeks to write the release notes, lol.)
This release includes:
- Sound effects! Rather than acting in a silent void, there's tangible feedback when you click things.
- Various tree types! I'm not satisfied with the current art but I think the variety is nice.
- Water! Like the tree types, this is currently a work-in-progress and just for variety, but more mechanics are coming soon.
- Forest Preserves! Dedicate areas that are not to be used for visitors or logging activity.
- Watch towers! Not much functionality here, but will integrate with future functionality.
- A Graph Window! Is it a simulation without a graph? Probably, but I like graphs.
I realized this update ended up being more oriented around scaffolding new parts than adding gameplay mechanics. That's unfortunate (and since I didn't realize it over the course of year, kind of of depressing to realize now), but that's the reality of making a game I guess.
As an experiment, I made the default map bigger, which unfortunately might make performance suffer a little bit on less capable machines. I'm looking into performance improvements. I've already started on some improvements, including upgrading FNA, mostly so that I have any recent bugfixes. It was very easy, so I'll probably upgrade more frequently.
I want to get back into the swing of updates, so hopefully there will be a small update relatively soon (as in, closer to a month away than a year away). Cohost seems like a good place for devlogs, so I'd like to keep posting these here (or perhaps on a dedicated page).