adept7777

Trans Mermaid

  • she/mer

Tired lesbian barely able to do much outside of survive work.


MOOMANiBE
@MOOMANiBE

idle thought: I would love for the generally creatively stale survival craft genre to get like... make a game and hire a metallurgy historian on your dev team to really spice things up. There's all sorts of other non copper/iron/silver metals that were used in metallurgy back in the day. where's my fuckin knives made of bismuth alloy, that was actually a thing. You could make shit so much cooler by bringing a wider sense of history (though that's true of most games)


You must log in to comment.

in reply to @MOOMANiBE's post:

related genre but I started the Factorio mod Nullius this month and it shakes things up by changing your minerals from iron/copper/coal/uranium/(oil) to Ferrite/Bauxite/Sandstone/Limestone/(seawater/N2+CO2 air). But yes I agree I want more games with historical metallurgy cuz that shit is fascinating

I would love this combined with games just not straight up telling you what rock it is you're digging up. Just like people make use of the stuff they have access to and being like "okay well I found this ore so I guess Ill try making something out of it, fuck if I know if its any good"

Suddenly feeling the desire to return to my TerraFirmaCraft world.

Along the same lines, I'd like to see more survival games that show the complexity of pre-metal & pre-pottery societies.

Things like simplified knapping and/or carving mechanics for the early game if they're going to have a 'stone age'. It would be neat to see games reflect a bit more of the diversity in stone tools too.

Then there are things like basketry, weaving, and the other fiber arts that survival games tend to neglect or gloss over as well.