honestly i know that a lot of people have problems getting into fighting games (for many obvious and valid reasons) but i do genuinely think it's a shame so many people with such an eye for game design don't play fighting games. there has never been a genre that is even half as good at making you understand and embody how a character thinks and behaves through sheer gameplay than fighting games.
even if I knew nothing about the lore, if you asked me "what kind of a person is Anji Mito, just from your years of playing him?" I would be able to tell you that he's a person who prioritizes looking effortless, when really he is trying extremely hard. Yet, it's not because he's inadequate, but because he finds the effort fun. Because he thinks the exertion of skill is fun, he treats combat like a dance, a back and forth of rhythmic flow where one person leads and the other must keep up with their tempo, and he sees life as much the same way.
This is literally all just a description of what it is like to play Anji, what it feels like to play him, and it says so much about the person he is, and I've never seen anything like it. It's such a shame that such brilliant ludonarrative goes overlooked by most people because it's in a competitive game with a skill floor higher than most are willing to scale. (And in Anji's case, to some degree because of that skill floor.)
