I was gifted a project a while back that I'm not quite sure what to do with, but it is intriguing, and so with a moment to breathe after the First Slice release, I'm poking away at TrenchBroom again, blocking out the interior of a starship named Harmony. I've read that it has a very ISS-like aesthetic: cluttered and utilitarian, yet somehow bright and clean.
These are, of course, textures and models from DOOM 3, and this is, in fact, the DOOM 3 engine which is, I guess, the engine I'm going to roll with. The final game would be completely standalone with all-new assets, but for now it's enough to simply push some brushes around to get a feel for things.
