Davigo is out now in early access! I worked on the music and sound design for the launch trailer
🎵 composer & sound designer 🎮 made the soundtracks for Poly Bridge 1, 2, and 3, Steven Universe: Dreamland Arcade ✨
Davigo is out now in early access! I worked on the music and sound design for the launch trailer
Heres the new unity pricing update
and heres a letter from unity saying they are sorry
BULLET POINTS
Unity Personal no longer has a runtime fee (GOOD)
You don't have to use the splash screen on Unity Personal anymore (GOOD)
the revenue cap on personal has been doubled to $200k
This is all great - smaller indies doing itch stuff or whatever DEFFO won't need a pro licence and won't have to real with runtime fees or whatever - go about your business as normal, with better terms than before
For pro, the runtime fee still applies
Its all self-reported data now tho, both revenue and 'installs'
Its been made clear that its not really installs. Think of it as new users. So, for a premium Steam game, you can just report units sold
Runtime fees are capped at 2.5% of revenue.
you can decide to just pay a 2.5% revshare
If you supply units sold or whatever, the runtime fee will probably be less than 2.5% (unity told me they expect that to average out at like 1.5%)
MOST IMPORTANTLY IT ONLY COUNTS FROM LTS 2023, WHICH WILL RELEASE IN 2024
terms will now be linked to editor version, so if any pricing changes in the future will be linked to editor releases (like this being linked to the next LTS) this is reasonable and what i wanted from them in the first place
and also not a great time of year for relying on income from teaching music lessons! so if there’s anything on my bandcamp you’d like to pick up, it’s always appreciated. currently 50% off if you buy my whole discography!