🎵 composer & sound designer 🎮 made the soundtracks for Poly Bridge 1, 2, and 3, Steven Universe: Dreamland Arcade ✨


LotteMakesStuff
@LotteMakesStuff

Heres the new unity pricing update

and heres a letter from unity saying they are sorry

BULLET POINTS

  • Unity Personal no longer has a runtime fee (GOOD)

  • You don't have to use the splash screen on Unity Personal anymore (GOOD)

  • the revenue cap on personal has been doubled to $200k

  • This is all great - smaller indies doing itch stuff or whatever DEFFO won't need a pro licence and won't have to real with runtime fees or whatever - go about your business as normal, with better terms than before

  • For pro, the runtime fee still applies

  • Its all self-reported data now tho, both revenue and 'installs'

  • Its been made clear that its not really installs. Think of it as new users. So, for a premium Steam game, you can just report units sold

  • Runtime fees are capped at 2.5% of revenue.

  • you can decide to just pay a 2.5% revshare

  • If you supply units sold or whatever, the runtime fee will probably be less than 2.5% (unity told me they expect that to average out at like 1.5%)

  • MOST IMPORTANTLY IT ONLY COUNTS FROM LTS 2023, WHICH WILL RELEASE IN 2024

  • terms will now be linked to editor version, so if any pricing changes in the future will be linked to editor releases (like this being linked to the next LTS) this is reasonable and what i wanted from them in the first place


maddievision
@maddievision
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