Maybe 90% of the way to a minimally viable build of the game I'm working on -- a little arcade-y thing I'm calling "Upswing."
I still need to implement a scoring system, tighten the hit detection, and come up with a good way to generate stuff to dodge. All is polish after that: Another game mode, music and SFX, and shiny visuals.
Almost there. Have to keep reminding myself that the hard parts are behind me.
