aenore

I paint cool cars (sometimes)

goth femme lesbian // 28 // bravo les lesbiennes // @QueensDesign founder - ex Jean Alesi eSports Academy // Feral Speed Lesbian™️

BORN TO RACE
SIMRACING IS A FUCK
Investigate Em All 2024
I am esports driver
410,757,864,530 MONEY LAUNDERING SCHEMES

❤️ @OneRoseyMia
❤️ @ComradeKiwi
❤️ @maikoheart

Aenore's last played music tracks


Portfolio
aenore.fr/
Streaming (sometimes)
www.youtube.com/@aenore_
Simracing coaching
arosecoaching.carrd.co/
revolt
aenore#7244

top row pictures are from June 2023, bottom row pictures are from June 2024

just realized it's been a year since i started taking virtual photography more seriously, both by trying to learn about photography so i'm not winging it 100% of the time and by learning how to edit my pics. Lightroom counts 664 pictures in my catalog which puts my pace at about two pictures every day.

i'm pretty satisfied with my improvement although i still struggle fairly often with framing characters in a satisfying way. i've thought about joining stuff like discord servers dedicated to this hobby but honestly those communities either feel very intimidating to me (those managed by the ppl who created the tools i'm using especially), or they have vibes rancid enough they can be felt without even interacting with them. oh well


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in reply to @aenore's post:

aside from the odd tip gleaned here and there: i have no idea how good it actually is as teaching material, but for theory i've actually just been skimming the English Wikipedia and then trying near immediately to put to use what i've read.
sometimes i also go and bug my gf who has a photography degree >:) (she keeps telling me to stop being so heavy handed on contrast. i refuse)

for technical stuff like long exposure or my recent attempts at tilt-shift, a lot of it is fucking around trying to replicate the effect i want by "misusing" existing tools rather than anything concrete.
for example to get proper trails i used the RealLongExposure shader at max ISO and gamma while turning the game's exposure way down so that, by the shader compensating, the lighting would look natural but the light trails would pop a bit more. then i enhanced the effect in post to properly saturate their colours and toning down the blurred car bodies mingled in between