aesthetofsun

apartment complex? i find it quite-

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sometimes i do things


kylelabriola
@kylelabriola

Here is a quick reference sheet of tips that I'm writing purely for myself to remember, but I thought it might be useful for other beginners, so I'm posting it here.

The purpose of this guide is a list of settings to tweak in order to quickly make your RPG Maker game feel how you want it to feel, rather than feeling like out-of-the-box default RPG Maker.

You might not care whether or not your game "feels like default RPG Maker", and that's totally fine. But if you do care, here is a way to change or undo some of RPG Maker's default settings to tailor it to what you need.

In general, RPG Maker has a lot of weird bells-and-whistles that make it feel not-quite retro, not-quite modern. It's kind of in its own pocket universe. If you want your game to feel more intentional and more from a particular era of console/handheld gaming, you probably want to tweak these settings. You can change and trim out a lot of bells-and-whistles so that your game feels more streamlined and less distracting.

This guide is written for RPG Maker MZ + VisuStella MZ Plugin. However, I think that you can probably find a lot of similar options in RPG Maker MV + Yanfly Engine Plugin.

Guide begins under the Read More.


lokeloski
@lokeloski
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in reply to @kylelabriola's post:

Cool and handy!

On the resolution stuff, resolutions that multiply into 1920x1080 are good too (I use 960x540 which is exactly half). This is because the sprites will scale correctly without stretching at those increments, and give a more pixelated/close feel.

However by default rpg maker renders in a way that looks a bit blurry, to get a sharp look you can edit index.html in the game folder using notepad and adding the following.

EDIT: bear with me while I try and figure out how to display html in cohost without it being interpreted as code lol

EDIT2: okay got it!

<style type="text/css"> CANVAS{image-rendering: pixelated;}</style>