"It was fun though getting to ask myself the question not of 'what do I want this game to be' but instead 'what does PowerPoint want this game to be?'"
Today over in the Developer Insights section, we have this interview with Jack Strait, an architect and solo developer who recently released ROCHE LIMIT, a cosmic horror slash dark surrealist experiment made entirely in PowerPoint. How did he pull it off? Or more importantly, why?
Read all about it over at Game Developer.
