Games Programmer, Anime fan, General nerd.

 

Super awkward but trying to improve~ n_n

 

(Have been advised to add: All views my own)


It's so fun to watch the Unity error log hit the floating point error boundary and start severely distorting the log entries.

Rt, why isn't the log a virtual list (a list that recycles elements and only has enough entries for what it needs to render at the moment) with index + float offset based anchoring? /∆\ Unity plz


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