Games Programmer, Anime fan, General nerd.

 

Super awkward but trying to improve~ n_n

 

(Have been advised to add: All views my own)


Productive day. Got my C++-based app framework on the way.

Added a system for unique and fast string-based identifiers (akin to UE's FName) - and made it thread safe (could probably do it better, but for later)

So this works:

Identifier nameIdent = Identifier::FindOrAdd("name");

// same as comparing only a pointer and size
if (otherIdent == nameIdent)
{
}

And made a C++20-powered logging library.

All you need for a new log category is:

using FileSystemLog = Logger<"FileSystem">;

void Example()
{
    FileSystemLog::Log(LogType::Warning, "Example run! {}", "Hello, World!");
}

(Its also totally rebindable with a template parameter for a custom Log System, which can provide custom allocator support too)


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