• they/them

interactions and asks wanted
I'm a writer, artist, and game developer. Currently working on Unknown Station Echo, a translation-based mystery.
cohost now! no ads. no tracking. yes eggbug. cohost: join now.


Itch page šŸŽ®
aliengeometries.itch.io/
Discord
Send me an ask (prev interactions only, please be over 18)

MobileSuitLilah
@MobileSuitLilah

I accept this discommendation for the honor of my house, but I will never accept this injustice in my heart. For I did not dishonor Kahless in Stoā€˜Voā€˜Kor, nor the entire Klingon Empire, when I gave my cat, a proud warrior, a little kiss on the head, told him he was a ā€œsweet tiny little baby man who is so handsomeā€, and made him do a little dance with his paws



littleampton
@littleampton

...but it can run a silly point-and-click version! Enjoy! (Only tested in Firefox and Chrome, desktop recommended)

Special thanks to @blackle for basically discovering variables in CSS and to @corncycle for showing how it can be abused to create incredible things.
Also thanks to id Software for Doom

i was thinking of maybe making an engine for short point and click games that could be embedded in chosts but i don't think i have the patience
bugs
  • due to how i made them, enemies and items move 1px to the right every time one is clicked. kind of ruins the immersion. uhh, it's probably really simple to fix that but i don't know how.
  • probably many others but i didn't notice them
nerd shit
  • Source code (warning: bad)
  • It's not even visible but while creating this I basically discovered how to create range conditionals in CSS using sums of min() and max() functions - thanks to this there aren't blockers absolutely everywhere!
  • Adding "skill levels" by simply showing a different version of the set of enemies and/or items probably wouldn't be TOO difficult...
  • Cohost has a max post size of about 192KB. Who would've thought....
  • A huge part of the HTML is the counters system. Right now there's a div with a background for every digit, it'd probably be better to make one huge div with a background with all the numbers in the right places. I had to remove a few items and enemies simply to limit the counter's max value. Even better would be to not repeat the list of numbers for every single screen they are visible on (spoiler: for the HUD counters it's every single one).

Ā