i am once again dabbling in game dev
which is to say i spent all day messing around in Bevy and ended up with a nifty little pixelated rendering system with hdr support, and a pulsating red circle to show it off
Bevy’s still kinda janky but it’s improved a LOT since i last used it, and i could not implement the same thing in godot without it taking even longer
i really like the whole nothing-but-a-text-editor approach to game development, tbh. i find it a lot lower-friction than trying to use a gui editor for everything

