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cathoderaydude
@cathoderaydude

i'm watching an excellent behind the scenes video for Star Trek: The Experience. at at one point they get in close on the video assist monitor and it took me a minute to realize that they added crude sketches of the bridge consoles to the safe frame. dudes rock


cathoderaydude
@cathoderaydude

I shared this with a friend and they had no idea what a safe frame was, so here's a summary.


In actual-film filmmaking, the director of photography (or "cinematographer") has a viewfinder that shows them the exact image seen by the camera lens. It's a purely optical mechanism however, so only the DP can see it. The photo in the first post is of a "video assist", a TV monitor connected to a camera which shares the viewfinder image through a beamsplitter. This makes it possible for more people than just the DP to see the shot, among many other things. Video assists revolutionized filmmaking in countless ways; this is one.

The bright white rectangle is a "safe frame." In short, it's the part of the camera's field of view that can be trusted to always appear in the finished product, and all important action must appear inside that frame. But wait - why is that? Shouldn't every millimeter of the image be usable? Well, in an actual theatrical production perhaps it would be, but this is not that.

Perhaps the most commonly known use of the safe frame is in television productions, where it was used all the way back to the earliest days of the medium. CRT televisions have a property called "overscan" that means that a viewer almost never sees the entire transmitted image. One reason for this is that televisions (in the US; europe is a different story) always had a plastic bezel that hid the outer edge of the CRT, and a significant amount of the image could be hidden behind that.

There was never any standard for the size of that bezel, it was up to the manufacturer; and on top of that, TV tubes were very analog devices, and even two sets of the same model couldn't be trusted to have the same image geometry. Some amount of the image may even have been drawn past the edge of the actual screen, and therefore not visible even if you looked at the bare tube.

In other words, as a DP, you have to assume that a frightening amount of the image - as much as 20% - could be lost for one reason or another. Remember the disaster of the Simpsons' widescreen transfer, where jokes were ruined completely due to the 16:9 aspect ratio cutting off the top and bottom of the frame? The same thing would happen if a DP assumed the entire film frame would end up visible to the audience, so instead, they used a "safe frame", a rectangle 10-20% smaller than the total image.

Safe frames changed when we went from 4:3 to 16:9, but are still around, because for miserable reasons overscan still exists (do not discuss this with me, I know the reasons and I don't care; there were better solutions.) So even on a modern TV production, the ironclad rule is: never put any action that matters outside the safe frame. You can HAVE action out there, and in fact you have to, because once again, overscan varies wildly between TVs for no good reason. Many viewers will even get to see the entire image as-shot, so everything the camera sees has to be "clean", but the only action you can have out near the edges has to be incidental and optional, in case the user has a really shitty TV.

So, going back to the original post - Star Trek: The Experience was not a television production, but it was intended for a very strange venue. The specific scene being shot here is meant to be rear-projected onto a screen representing the viewer on the bridge of the Enterprise-D.

The ratio of that screen is close to 16:9 from the looks of it, so that's problem #1. The footage was shot anamorphically, at a much wider ratio (often called Cinemascope) which is very close to the ratio of an ultrawide PC monitor. On top of that, the edges of the screen are partly hidden behind a rounded facade, meaning there is no way to capture a single rectangular image that will fit it perfectly.

The projector could also become misaligned, or the facade could be altered at some point, so I would bet that the safe frame we see on the video assist - the bright white rectangle - represents a 16:9 area that is expected to be projected well within the boundaries of the viewscreen. So the audience will almost certainly see events outside that frame, but all crucial action must happen inside of it.

But to complicate matters even further, the audience stands at the rear of the bridge set, behind the tactical station. From that perspective, the viewscreen is partly blocked by the ops and helm stations and the performers sitting at them. So for this very unusual kind of shoot, the director and DP have to ensure that nothing important ever happens in the lower left and right corners, even inside the safe frame. This is hard to visualize, so someone stuck a transparency over the video assist and sketched in the complicated shapes they need to work around. Problem solved!

(notably, safe frames are still used in modern all-digital shoots, I just wanted to contextualize the significance of the video assist for this era; I do not know if there was any way to add a complex, custom safe frame like this to the optical viewfinder.)


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in reply to @cathoderaydude's post:

in reply to @cathoderaydude's post:

great post but i was distracted because something about these screenshots makes them look exactly like they're from a ps2 game. from the thumbnails i was certain it was cgi, even at full phone width i was sure, it took zooming in and the surprisingly realistic face to convince my brain it was real life.

regarding overscan and european tvs:

The TVs with a “push through tube” (no bezels) still had over scanned images. it wasn’t anything to do with the bezel at all, but because of difficulties keeping a stable image

as the brightness of the beam goes up and down, so does the current it draws, which can make the voltage drop or raise. a change in beam voltage will make it either easier or harder for the yoke coils to deflect it, but the circuits driving those coils are pretty blind to the change.

so that means if the picture gets a bit brighter then it also physically expands. if it gets darker, it shrinks. it’s called blooming, and shitty TVs had a lot of it

the reason you want overscan then is to make sure that the picture is always filling the entire visible screen. the movement of stuff in the picture will hide most of the expansion, so we’re mostly concerned with making sure no black borders keep appearing or disappearing when it shrinks

of course on newer or more sophisticated TVs this problem isn’t as severe (or wasnt until they started wearing out), but it was still bad enough that you might risk grandma calling up mastercare because she saw the teletext dots and thinks something is wrong, so overscan never went away

there was actually a cure for blooming used on the very cheapest black and white TVs: remove any DC reference in the video signal and it will never effect beam voltage. unfortunately this makes every single image have the same average brightness, so both a black credits roll and a bright white void with neo standing in it become an identical 50% grey. it looks like shit

i hope these words were interesting, i wrote them at 4am

thanks for this - the reason I made the distinction about US sets is because I thought they solved this problem by making the image smaller than the screen, then hiding the edge behind the bezel, at least in early sets. but nope, i went over and looked at some shango066 videos, and sure enough, the image goes right out to the edge even on US models. could have sworn I remembered it being an inset, but it looks like the bezels don't cut off nearly as much of the screen as i thought.

American TVs have always fascinated me because they were so huge and wooden. like you were fitting TV guts into a church altar.

it makes me wonder if its the reason shango can plug in some half rotted away big ass 60s console and have it fire up out of whack but working. like the cavernous space and under-chassis point to point wiring is keeping the resistors and caps from getting cooked by the valves. british tvs broke constantly forever

well the funny thing is that that only started in the like... late 60s? from what i've seen, everything up to that point was as small as humanly possible and built in the grand tradition of the All American Four, as cheap and nasty as god's own children could make it. then after the transistor happens, they suddenly become these yawning expanses of empty space with gobs of room for convective cooling, separate PCBs for every function, and no curtainburner-type problem solving. what motivated them to begin giving a shit overnight?

oh nah it was a definitely a entire 60s, pre transistor behavior. zenith used to run magazine ads about how they wouldn’t use PCBs even though one of their engineers invented it.

its the mid 70s when solid state TVs really start taking off, worldwide, and a lot of them are evil.

ever heard of a thyristor? it's a homer simpson invention