shoot-em-ups are games that let you understand your own soul, while fighting games let you understand the souls of others. and rpgs? those have fuckin numbers, babey

far like the future, bright like the soul
trans programmer & gamedev, occasional multimedia creator, amy rose kinnie
nd/adhd/(possibly) autism

shoot-em-ups are games that let you understand your own soul, while fighting games let you understand the souls of others. and rpgs? those have fuckin numbers, babey
I'd like to meditate on this somewhat— in curious if you could elaborate what you mean by the first point? Is it like, they force you to look into your own natural habits and adjust them, feel them in a way that's visceral and where every minuteness is magnified? shot in the dark
playing and improving at them is, I find, a very personal experience. I think you're hitting on the right thing. not totally sure I have the words for it.