it felt intimidating at first, but that's mainly because my own feelings being projected on things lol. very chill team but when we get down to business it's laser-focused. sabrina is incredibly dedicated to what she does and i respect her for that. a lot of artists onboard (kinda necessary for a game as beautiful as freedom planet 2 lol) but sabrina's touched many team responsibilities (art, code, sound) in past work so having that varied experience leads to interesting insights from her while working out a design problem and also makes it easier to communicate my intent with a technical system to artists. very happy to be associated with everyone

