far like the future, bright like the soul

trans programmer & gamedev, occasional multimedia creator, amy rose kinnie

nd/adhd/(possibly) autism

<3 @fiffle & @milly

this

This


email
amywrightmail (at) protonmail (dot) com

prof-badvibes
@prof-badvibes asked:

What's it like working with Galaxy Trail?

it felt intimidating at first, but that's mainly because my own feelings being projected on things lol. very chill team but when we get down to business it's laser-focused. sabrina is incredibly dedicated to what she does and i respect her for that. a lot of artists onboard (kinda necessary for a game as beautiful as freedom planet 2 lol) but sabrina's touched many team responsibilities (art, code, sound) in past work so having that varied experience leads to interesting insights from her while working out a design problem and also makes it easier to communicate my intent with a technical system to artists. very happy to be associated with everyone


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