as i've looked through job postings for programmers in the games industry, i'm noticing a lot of unreal engine, especially pertaining to graphics... i already have experience working with bespoke game engines, as wel as their own rendering and shader systems (source code listing of part of a renderer implementation i made for a game engine source port as proof), and i'm happy with what i've learned. but is it worth learning unreal only if it means my skills would look more desirable? i like to imagine that maybe there's something in unreal i'm missing out on that would pique my interest, but as it stands i haven't had too much interest in touching the "big two" engines merely because it feels like their sheer scale allows for "too many" tooling approaches to a particular problem...

