hopy crar
hopy crar
ithink blackle is the person who makes all the distaction toys to keep the little chosters occupied while the devs r trying to do grown up stuff. it is working on me.
turns out my issues with the towers of hanoi in mass effect was just due to it being not very intuitive, I did it via trial and error but here it was easy to understand and solve
blackle out here captivating swathes of people again with css crimes. Love this stuff, thank you for sharing!
I really really like that this has a... pseudophysical continuity? with the puzzle box insofar as they both look like they, as objects, were made by the same source (which obviously they were, but like if I imagine flipping them over it's gonna be the same label on the back)
Thx & kudos. Cool such thing made via such. Glad to ran into
this is neat-o! there's... 108? game states? which feels like a lot for something like this? it's really impressive that you aren't allowed to pick up a big disk that would only have the valid move of putting it right back down.
Oh cool a new design for something to break up the combat sections in my new AAA action-adventure game
Haven't had that flash game feeling out in the wild in a long time; well made!
every time i see this cross my feed i feel compelled to play it again. my skill has not improved but i do still enjoy it